Ideas to improve drop ins fifa 20

SonicKante
131 posts Has Potential To Be Special
edited June 10
- Skill points towards player attributes are gained from drop ins as well as pro clubs matches.
- SEPARATE game stats and AVERAGE RATING for DROP IN and PRO clubs matches, rather than combining the two. It would be nice to have a drop in and pro clubs hub for this with advanced stats for both. Things like clearances and headers won per game could be added to current advanced stat breakdown. As well as passing % breakdown for short, medium, long passes and cross completion %.
- Up to 11 players maximum and 7 minimum per side.
- You cannot play in goalkeeper unless you are set as goalkeeper.
- You cannot play in defence or CDM unless you are set as those positions. A player set for CDM can play in defence or CDM only. Players set as Defenders can play CDM and defender only.
- Team mentality options balanced and attacking only apart from last 15 minutes of the match when all will be available to the captain.
- The wingers and CAM are set to stay forward when defending and get in behind runs, enabling them to have more attacking freedom rating wise than currently (if they still wish to defend they can of course)
- Offside trap disabled.
- Player that is fouled gets to take penalty, free kick or corner kick.
- The highest (average match rating) rated player gets priority when calling for the football from an AI player.
- A player can ask for to be temporarily AI controlled (drop ins only) if they have to go inactive for a short period of time.
- Captain is automatically given to the player with the highest average match rating from drop in matches.

I will add more tomorrow or when I think of more improvements. Feel free to submit an idea.
Post edited by SonicKante on

Comments

  • grabberpresident
    632 posts An Exciting Prospect
    3-6 players on each team.

    - formation should be 4321
  • SonicKante
    131 posts Has Potential To Be Special
    edited June 10
    3-6 players on each team.

    - formation should be 4321

    Why 3-6 players? What’s your logic behind it? If we can have restrictions on positions and better opportunities for the attackers to stay in advanced positions then we can have proper matches with up to 11 men in drops ins where both teams are playing attacking football.

    Of course an issue is the rating system which is why I mentioned separate ratings for clubs and drop ins enabling this to work with 7-11 per side.
    Post edited by SonicKante on
  • RobRokk
    57 posts Park Captain
    I dont understand why drop ins cant earn skill points?
  • DannyUK
    411 posts Sunday League Hero
    Pro clubs should be similar to Ultimate Team that's how you get more people to play it because lets face it that is the most played mode or most popular.

    They should have a system similar to that where each one of us picks a position like CAM and we have our own player card like UT. We can then list ourselves on the market and when some manager of a club searches the market for CAM you come up with all your stats.

    There is just no thought process in pro clubs, same old every year which is why I didn't play it this year.
  • RobRokk
    57 posts Park Captain
    DannyUK wrote: »
    Pro clubs should be similar to Ultimate Team that's how you get more people to play it because lets face it that is the most played mode or most popular.

    They should have a system similar to that where each one of us picks a position like CAM and we have our own player card like UT. We can then list ourselves on the market and when some manager of a club searches the market for CAM you come up with all your stats.

    There is just no thought process in pro clubs, same old every year which is why I didn't play it this year.

    For this year I actually stopped playing fut, only play pro now. As do many of my team mates, some of them havnt played fut for many years now. They play other games mostly and just come back for some casual pro every once in a while, we are older guys though, some have families and not much time for fut.
  • RobRokk
    57 posts Park Captain
    Skill points towards player attributes are gained from drop ins as well as pro clubs matches.

    Yes

    - SEPARATE game stats and AVERAGE RATING for DROP IN and PRO clubs matches, rather than combining the two. It would be nice to have a drop in and pro clubs hub for this with advanced stats for both. Things like clearances and headers won per game could be added to current advanced stat breakdown. As well as passing % breakdown for short, medium, long passes and cross completion %.

    Ok


    - Up to 11 players maximum and 7 minimum per side.

    3-6. The game start to lag with many players from different countries...

    - You cannot play in goalkeeper unless you are set as goalkeeper.

    Yes

    - You cannot play in defence or CDM unless you are set as those positions. A player set for CDM can play in defence or CDM only. Players set as Defenders can play CDM and defender only.

    Ok

    - Team mentality options balanced and attacking only apart from last 15 minutes of the match when all will be available to the captain.

    Ok

    - The wingers and CAM are set to stay forward when defending and get in behind runs, enabling them to have more attacking freedom rating wise than currently (if they still wish to defend they can of course)

    Ok

    - Offside trap disabled.

    No

    - Player that is fouled gets to take penalty, free kick or corner kick.

    Yes for penalties

    - The highest (average match rating) rated player gets priority when calling for the football from an AI player.

    No, but there is a problem when someone keeps spamming the call button. Maybe AI could decide which is the best player to pass to?

    - A player can ask for to be temporarily AI controlled (drop ins only) if they have to go inactive for a short period of time.

    Yes

    - Captain is automatically given to the player with the highest average match rating from drop in matches.

    Ok

    I will add more tomorrow or when I think of more improvements. Feel free to submit an idea.

  • SonicKante
    131 posts Has Potential To Be Special
    Does anyone know if there is any drop in news for Fifa 20?
  • RobRokk
    57 posts Park Captain
    edited August 15
    I would like to see more visual fun things like tatoos on arms, legs & face, weird hair cuts, weird hair colors, etc. Something a human player could earn from playing drop ins or club playing (pro club thing only though, but not only from drop ins).
  • fifagamer1237546
    17 posts Last Pick at the Park
    i dont think EA cares anymore ..its a casino for fut and content creators imho
  • SonicKante
    131 posts Has Potential To Be Special
    RobRokk wrote: »
    I dont understand why drop ins cant earn skill points?

    Nor do I, it's annoying. Hope they've fixed it.
  • RobRokk
    57 posts Park Captain
    SonicKante wrote: »
    RobRokk wrote: »
    I dont understand why drop ins cant earn skill points?

    Nor do I, it's annoying. Hope they've fixed it.

    👍
  • RobRokk
    57 posts Park Captain
    i dont think EA cares anymore ..its a casino for fut and content creators imho

    I understand... Just havnt given up yet trying to improve the game, silly me... But you are probably right Im afraid...
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