The Serie A TIM broadcast package when? A championship so nice to have the broadcast package is ugly, plus you have a license. We hope to put it on and even beautifully.
Woah, slow down there buddy.
It was already quite generous of the FIGC for the licence to even happen, and now you want the broadcast package in the game?
One thing at a time!
The Serie A TIM broadcast package when? A championship so nice to have the broadcast package is ugly, plus you have a license. We hope to put it on and even beautifully.
Woah, slow down there buddy.
It was already quite generous of the FIGC for the licence to even happen, and now you want the broadcast package in the game?
One thing at a time!
Do you see any difference between Serie A and Calcio A? I do not see . Plus that Ronaldo is in Serie A and on the cover, the broadcast package should be added.
The Serie A TIM broadcast package when? A championship so nice to have the broadcast package is ugly, plus you have a license. We hope to put it on and even beautifully.
Woah, slow down there buddy.
It was already quite generous of the FIGC for the licence to even happen, and now you want the broadcast package in the game?
One thing at a time!
Do you see any difference between Serie A and Calcio A? I do not see . Plus that Ronaldo is in Serie A and on the cover, the broadcast package should be added.
The official match ball and the official logo is in the game. The Serie A kits now have the league patches.
I'm just saying, it might not be EA's fault this time, but the Italian FA's.
Between the two, I don't know what's worse.
Heres my question. Why is every keeper in the game using the "traditional" save style? There are NO acrobatic types in the game at all. Show me one if there are. Has this always been the case or is this another thing glitched by the recent patch? I only got the game this weekend and barely played it before the patch.
I think my old Specialties Guide might be the origin of the ‘external source’ you mentioned which ‘could be wrong’. The problem is that some of the Specialties are very finicky and require lots of exposition (and I ramble at the best of times!). The information gets shared around but in the process - when people attempt to condense the information to be clearer or easier on the eye, important specifics get cut out as well.
POACHER Low or Medium Attacking Work Rate. (Auto fail if it’s High). 85+ Finishing. 75+ Heading.
SPEEDSTER
Add the Acceleration and Sprint Speed attributes together. The combined total needs to be 180 or more. (they don’t both need to achieve 90 individually).
AERIAL THREAT
By far the most difficult specialty to pin down. There are three potential tiers of requirements to meet based on the player’s height.
195cm or more players only need: 75+ Heading. (Jumping or Strength is not required).
In feet and inches, 6’5 and over players will fit into this group.
188-194cm players need: 90+ Heading. (Again, Jumping or Strength is not required).
In feet and inches, 6’3 and 6’4 players definitely fit in this group. For 6’2 players you need to look at external sites for their height in cm. If it’s 188cm or 189cm they will fit in this group.
187cm or less players - They need: 90+ Heading, then EITHER they will get the specialty if their Jumping is 85+ even if their Strength is not OR they will get the specialty if their Strength is 85+ even if their Jumping is not.
In feet and inches, 6’1 or less players will definitely fit in this group. For 6’2 players you need to look at external sites for their height in cm. If it’s 187cm they will fit in this group.
DRIBBLER Has 5* Skill Moves – needs only 86+ Dribbling. (Balance not required). Has less than 5* Skill Moves – needs both 86+ Dribbling & 75+ Balance.
PLAYMAKER At least one of either DM, CM or AM as one of the playable positions. It doesn’t have to be the primary position (unless of course it’s the only one!) - (Auto fail if not achieved). 86+ Short Pass.
86+ Vision.
73+ Long Pass.
ENGINE High Attacking Work Rate. (Auto fail if not achieved). High Defensive Work Rate. (Auto fail if not achieved). 86+ Stamina.
DISTANCE SHOOTER Add the Shot Power and Long Shots attributes together. The combined total needs to be 174 or more. (they don’t both need to achieve 87 individually).
CROSSER
86+ Crossing.
80+ Curve.
FREE KICK SPECIALIST
86+ FK Accuracy.
EITHER Curve of 85+ (even if their Shot Power is 84 or less) OR Shot Power of 85+ (even if their Curve is 84 or less).
TACKLER
86+ Standing Tackle.
85+ Sliding Tackle.
TACTICIAN
86+ Interceptions.
80+ Reactions.
ACROBAT
With at least 80+ Reactions, they need only 86+ Agility.
But with 79 (or less) Reactions, they need 90+ Agility.
STRENGTH
If the player weighs 183lbs (83kg) or more, they need only 86+ Strength.
However, if they weigh 181lbs (82kg) or less, they need 90+ Strength.
CLINICAL FINISHER
86+ Finishing.
80+ Long Shots.
COMPLETE DEFENDER TACKLER specialty. (Auto fail if not achieved). TACTICIAN specialty. (Auto fail if not achieved). AT LEAST ONE of the following specialties: AERIAL THREAT, ACROBAT, STRENGTH.
COMPLETE MIDFIELDER
PLAYMAKER speciality. (Auto fail if not achieved) AT LEAST TWO of the following specialties: DRIBBLER, ENGINE, DISTANCE SHOOTER, CROSSER, FREE KICK SPECIALIST, TACKLER, CLINICAL FINISHER.
COMPLETE FORWARD
If the player has achieved BOTH POACHER & CLINICAL FINISHER, they also need AT LEAST ONE from SPEEDSTER, AERIAL THREAT, DRIBBLER, STRENGTH.
If the player has achieved POACHER but failed CLINICAL FINISHER, they will need AT LEAST TWO from SPEEDSTER, AERIAL THREAT, DRIBBLER, STRENGTH.
If the player has achieved CLINICAL FINISHER but failed POACHER, they will need AT LEAST TWO from SPEEDSTER, AERIAL THREAT, DRIBBLER, STRENGTH.
If the player has failed BOTH POACHER & CLINICAL FINISHER, they have auto failed COMPLETE FORWARD.
Interesting. I have a question though on the Aerial Threat speciality. In the article it says you need the following requirements:
Heading Accuracy: 75+
Jumping: 85+
Strength: 85+
Player Height: 188cm+
But there are six players below 188cm, with the Aerial Threat speciality. So it's not all the requirements you've to meet as a player? If so, which stats you need to have Aerial Threat below 188cm?
Can you explain to me how the trait "skilled dribbling" from Pro Clubs works in game, if it still has some real gameplay utility. There's nothing about him on the pitch notes. Thanks.
Can you explain to me how the trait "skilled dribbling" from Pro Clubs works in game, if it still has some real gameplay utility? There's nothing about him on the pitch notes.
Comments
Woah, slow down there buddy.
It was already quite generous of the FIGC for the licence to even happen, and now you want the broadcast package in the game?
One thing at a time!
Do you see any difference between Serie A and Calcio A? I do not see . Plus that Ronaldo is in Serie A and on the cover, the broadcast package should be added.
When playing in the Serie A game in Calcio A. To be nicer should add the broadcast package without him, Serie A is nothing.
The official match ball and the official logo is in the game. The Serie A kits now have the league patches.
I'm just saying, it might not be EA's fault this time, but the Italian FA's.
Between the two, I don't know what's worse.
I hope to understand and stick to the Serie A broadcast package
I think my old Specialties Guide might be the origin of the ‘external source’ you mentioned which ‘could be wrong’. The problem is that some of the Specialties are very finicky and require lots of exposition (and I ramble at the best of times!). The information gets shared around but in the process - when people attempt to condense the information to be clearer or easier on the eye, important specifics get cut out as well.
POACHER
Low or Medium Attacking Work Rate. (Auto fail if it’s High).
85+ Finishing.
75+ Heading.
SPEEDSTER
Add the Acceleration and Sprint Speed attributes together. The combined total needs to be 180 or more. (they don’t both need to achieve 90 individually).
AERIAL THREAT
By far the most difficult specialty to pin down. There are three potential tiers of requirements to meet based on the player’s height.
195cm or more players only need: 75+ Heading. (Jumping or Strength is not required).
In feet and inches, 6’5 and over players will fit into this group.
188-194cm players need: 90+ Heading. (Again, Jumping or Strength is not required).
In feet and inches, 6’3 and 6’4 players definitely fit in this group. For 6’2 players you need to look at external sites for their height in cm. If it’s 188cm or 189cm they will fit in this group.
187cm or less players - They need: 90+ Heading, then EITHER they will get the specialty if their Jumping is 85+ even if their Strength is not OR they will get the specialty if their Strength is 85+ even if their Jumping is not.
In feet and inches, 6’1 or less players will definitely fit in this group. For 6’2 players you need to look at external sites for their height in cm. If it’s 187cm they will fit in this group.
DRIBBLER
Has 5* Skill Moves – needs only 86+ Dribbling. (Balance not required).
Has less than 5* Skill Moves – needs both 86+ Dribbling & 75+ Balance.
PLAYMAKER
At least one of either DM, CM or AM as one of the playable positions. It doesn’t have to be the primary position (unless of course it’s the only one!) - (Auto fail if not achieved).
86+ Short Pass.
86+ Vision.
73+ Long Pass.
ENGINE
High Attacking Work Rate. (Auto fail if not achieved).
High Defensive Work Rate. (Auto fail if not achieved).
86+ Stamina.
DISTANCE SHOOTER
Add the Shot Power and Long Shots attributes together. The combined total needs to be 174 or more. (they don’t both need to achieve 87 individually).
CROSSER
86+ Crossing.
80+ Curve.
FREE KICK SPECIALIST
86+ FK Accuracy.
EITHER Curve of 85+ (even if their Shot Power is 84 or less) OR Shot Power of 85+ (even if their Curve is 84 or less).
TACKLER
86+ Standing Tackle.
85+ Sliding Tackle.
TACTICIAN
86+ Interceptions.
80+ Reactions.
ACROBAT
With at least 80+ Reactions, they need only 86+ Agility.
But with 79 (or less) Reactions, they need 90+ Agility.
STRENGTH
If the player weighs 183lbs (83kg) or more, they need only 86+ Strength.
However, if they weigh 181lbs (82kg) or less, they need 90+ Strength.
CLINICAL FINISHER
86+ Finishing.
80+ Long Shots.
COMPLETE DEFENDER
TACKLER specialty. (Auto fail if not achieved).
TACTICIAN specialty. (Auto fail if not achieved).
AT LEAST ONE of the following specialties: AERIAL THREAT, ACROBAT, STRENGTH.
COMPLETE MIDFIELDER
PLAYMAKER speciality. (Auto fail if not achieved)
AT LEAST TWO of the following specialties: DRIBBLER, ENGINE, DISTANCE SHOOTER, CROSSER, FREE KICK SPECIALIST, TACKLER, CLINICAL FINISHER.
COMPLETE FORWARD
If the player has achieved BOTH POACHER & CLINICAL FINISHER, they also need AT LEAST ONE from SPEEDSTER, AERIAL THREAT, DRIBBLER, STRENGTH.
If the player has achieved POACHER but failed CLINICAL FINISHER, they will need AT LEAST TWO from SPEEDSTER, AERIAL THREAT, DRIBBLER, STRENGTH.
If the player has achieved CLINICAL FINISHER but failed POACHER, they will need AT LEAST TWO from SPEEDSTER, AERIAL THREAT, DRIBBLER, STRENGTH.
If the player has failed BOTH POACHER & CLINICAL FINISHER, they have auto failed COMPLETE FORWARD.
.
Can you explain to me how the trait "skilled dribbling" from Pro Clubs works in game, if it still has some real gameplay utility? There's nothing about him on the pitch notes.