I'll try to play some more games later tonight. I don't remember having this much issue last FIFA.
I used to have my full backs overlap. This year I can't do that as I get countered too easily.
I'm finding that since the latest patch if I send one forward and then make one pass inside the other sprints forward like that Kanye West meme where he runs off and then all of a sudden they're both out of position.
2 comfortable wins then 1 in extra time where I had 18 shots to my opponents 6 so it shouldn’t have gone that far really.
My team and formation just feels really balanced. I know when my elo rises I’ll play and lose to some good players but in terms of playing weaker opponents or opponents around my level I feel like I’m set up to compete in every area, not really a noticeable weak link.
Well I’ve had worse starts! I can never fully enjoy a good start though, just knowing that elo is going to kick in, but WL wouldn’t be fair without it.
I can’t believe how much of a difference Kante has made. I don’t use players off the market so I’ve been hoping to pack him for a while, he’s always amazing against me and he’s been great so far. Admittedly I’ve played some average players but still, the difference between him and prime Keane is mental. If they released a Flashback/moments Kante or something during this TOTY I’ll be dumping everything to get him.
I'll try to play some more games later tonight. I don't remember having this much issue last FIFA.
I used to have my full backs overlap. This year I can't do that as I get countered too easily.
I'm finding that since the latest patch if I send one forward and then make one pass inside the other sprints forward like that Kanye West meme where he runs off and then all of a sudden they're both out of position.
Not wonder LM/RM stay forward is so prominent
Is that what people are doing? Should i try it. I can never get my forwards {halaand and freeze gnabry} to make runs in behind and my wingers to cut inside or go up. They just hang around and have cup of tea with their players. Not making movements.
is there a reason why i cannot select my defensive cm with the right stick or player switching, cause ffs,
also aparently from yesterday to today my team and tactics suddenly dont do the same thing..
They made it so you can't select CDM often when they're attacking. I usually concede because my CDM will just watch the attack go past him. As they usually do IRL.
is there a reason why i cannot select my defensive cm with the right stick or player switching, cause ffs,
also aparently from yesterday to today my team and tactics suddenly dont do the same thing..
They made it so you can't select CDM often when they're attacking. I usually concede because my CDM will just watch the attack go past him. As they usually do IRL.
if that's intended that's the most absurd thing I have heard
is there a reason why i cannot select my defensive cm with the right stick or player switching, cause ffs,
also aparently from yesterday to today my team and tactics suddenly dont do the same thing..
They made it so you can't select CDM often when they're attacking. I usually concede because my CDM will just watch the attack go past him. As they usually do IRL.
if that's intended that's the most absurd thing I have heard
i remember hearing it in Inception or Italian Stallions video. I know I have this issue alot, It just wont let me select them them when its the best time to use the CDM to cut pass or jockey.
I have no fun anymore playing this Weekend League 😔
Just lost my first game, my opponent scoring two times with a rainbow trick on my last defender and getting a penalty for a minimal contact... Tired of these unrealistic situations all the time, this isn't football 🙄
I'll try to play some more games later tonight. I don't remember having this much issue last FIFA.
I used to have my full backs overlap. This year I can't do that as I get countered too easily.
I'm finding that since the latest patch if I send one forward and then make one pass inside the other sprints forward like that Kanye West meme where he runs off and then all of a sudden they're both out of position.
Not wonder LM/RM stay forward is so prominent
Is that what people are doing? Should i try it. I can never get my forwards {halaand and freeze gnabry} to make runs in behind and my wingers to cut inside or go up. They just hang around and have cup of tea with their players. Not making movements.
I don't know if it's as prominent with central players because can make them more prone to getting caught offside and they tend to stay up top anyway. But it's definitely all over the place with wide players right now
EDIT: Didn't actually answer your question, woops. If you constantly find your opponent throws full backs forward then it's worth looking into. In years gone by I used to run 433 with the 3 on stay forward everytime I faced 3atb and it cause me to get so many chances through just a hopeful ball up the pitch
I don't understand the first touch speed burst, how is that done? I can't seem to be able to replicate no matter what I do.
Also the stupid short pass with no power to the middle of nowhere that somehow my players can never react to but his players do.. is that just like a short tab thru ball?
I don't understand the first touch speed burst, how is that done? I can't seem to be able to replicate no matter what I do.
Also the stupid short pass with no power to the middle of nowhere that somehow my players can never react to but his players do.. is that just like a short tab thru ball?
I think you have to kind of pump the sprint button rather than holding it? I think
Having a mare this week, lost 3 games on pens, lag made it pretty much impossible to be accurate.
Sold up my team and hopefully will improve tomorrow. Going to try toty kimmich, see if he can save me.
Story of my WL these past 2 months. Get hammered by lag. On a 7 game losing streak, finding I can't create quality chances to score.
It's suited to the counter attack, if you don't score within a few seconds you might aswell just give the opposition the ball. So you can try to counter attack again.
Btw I saw this in a different thread, I'd recommend reading it as it has already made my life much easier in the 3 games I've played since. Original post by @CtldChaos
OK, I explained this in another similar thread. But the patch seems to have changed the way the mechanics of depth worked.
Pre-Patch (Note I am guessing based on experience) that depth worked like a relative distance between the strikers and the CBs. The lower the depth the maximum the distance. So if your strikers were in the box attacking, the CBs would be at about the half way line, which worked for many. As the ball was lost and played out at the strikers retreated back (drop back) then the CBs wouls also fall back. This would maintain a reasonably consistent distance between the STs and CBs.
Now, it seems post patch (again guessing based on experience) the CBs depth is independent of the positioning of the strikers. So if you set a low depth now, your CBs will hang out some distance BEHIND the center line. But what this does is give the opposition strikers space, a lot of it, to turn and attack your defensive line with pace and the wingers and midfield bombing up field. Meanwhile your midfield is still trying to recover back. BUT, if you set a high depth, say 8, then your CBs will be standing next to the STs when the ball is played out and the distance between them and your midfield is compressed meaning that you are clogging every lane and/or engaging their players immediately. Combine that with well timed "team press" and "constant pressure" and you can pin them in their own half for a pretty long time.
The risk. It is possible for the other team to play the ball over the top, or really good through ball, and then have their ST beat your CB to the ball. Move a Fast LB or RB into a CB position (Think Tavinier, Hernandez, League Bellerin, etc.) and then you can track them down.
Guys I played only 2 matches 1 lose 1 win but this game is abnormal. The first match i had a connection disadvantage so I couldn´t make a tackle.
I just tried to cut the passing lanes but since my defender were not responsive I conceded 5 and scored only 1.
In the second match my opponent had a connection disadvantage. I have a cheap dutch squad (De Jong, Wijanldum, Promes, Depay, ) but my players played like prime Gullit.
My opponent had Kanté,Ronaldinho, Butra,Mbappé, but since I got connection advantage I could pass around them and score easy goals while my defenders almost automatically intercepted the passes.
I would like to say sorry to my opponent since the match what we played wasn´t fair.
So I don´t know guys does it make any sense to play with this game ?
If the connection is unstable and someone has advantage someone has disadvantage I think the game is more like a roulette than a football game.
Btw I saw this in a different thread, I'd recommend reading it as it has already made my life much easier in the 3 games I've played since. Original post by @CtldChaos
OK, I explained this in another similar thread. But the patch seems to have changed the way the mechanics of depth worked.
Pre-Patch (Note I am guessing based on experience) that depth worked like a relative distance between the strikers and the CBs. The lower the depth the maximum the distance. So if your strikers were in the box attacking, the CBs would be at about the half way line, which worked for many. As the ball was lost and played out at the strikers retreated back (drop back) then the CBs wouls also fall back. This would maintain a reasonably consistent distance between the STs and CBs.
Now, it seems post patch (again guessing based on experience) the CBs depth is independent of the positioning of the strikers. So if you set a low depth now, your CBs will hang out some distance BEHIND the center line. But what this does is give the opposition strikers space, a lot of it, to turn and attack your defensive line with pace and the wingers and midfield bombing up field. Meanwhile your midfield is still trying to recover back. BUT, if you set a high depth, say 8, then your CBs will be standing next to the STs when the ball is played out and the distance between them and your midfield is compressed meaning that you are clogging every lane and/or engaging their players immediately. Combine that with well timed "team press" and "constant pressure" and you can pin them in their own half for a pretty long time.
The risk. It is possible for the other team to play the ball over the top, or really good through ball, and then have their ST beat your CB to the ball. Move a Fast LB or RB into a CB position (Think Tavinier, Hernandez, League Bellerin, etc.) and then you can track them down.
Makes sense but means that this patch has no use for CBs unless they're stupidly fast. 7chem LB/RB is the new meta
Btw I saw this in a different thread, I'd recommend reading it as it has already made my life much easier in the 3 games I've played since. Original post by @CtldChaos
OK, I explained this in another similar thread. But the patch seems to have changed the way the mechanics of depth worked.
Pre-Patch (Note I am guessing based on experience) that depth worked like a relative distance between the strikers and the CBs. The lower the depth the maximum the distance. So if your strikers were in the box attacking, the CBs would be at about the half way line, which worked for many. As the ball was lost and played out at the strikers retreated back (drop back) then the CBs wouls also fall back. This would maintain a reasonably consistent distance between the STs and CBs.
Now, it seems post patch (again guessing based on experience) the CBs depth is independent of the positioning of the strikers. So if you set a low depth now, your CBs will hang out some distance BEHIND the center line. But what this does is give the opposition strikers space, a lot of it, to turn and attack your defensive line with pace and the wingers and midfield bombing up field. Meanwhile your midfield is still trying to recover back. BUT, if you set a high depth, say 8, then your CBs will be standing next to the STs when the ball is played out and the distance between them and your midfield is compressed meaning that you are clogging every lane and/or engaging their players immediately. Combine that with well timed "team press" and "constant pressure" and you can pin them in their own half for a pretty long time.
The risk. It is possible for the other team to play the ball over the top, or really good through ball, and then have their ST beat your CB to the ball. Move a Fast LB or RB into a CB position (Think Tavinier, Hernandez, League Bellerin, etc.) and then you can track them down.
Makes sense but means that this patch has no use for CBs unless they're stupidly fast. 7chem LB/RB is the new meta
I agree, however lets be honest, it happens every year we can't exactly be surprised haha.
It's definitely saved my weekend league though, it's worth the change to make my midfielder compact again as it was pre-patch
Btw I saw this in a different thread, I'd recommend reading it as it has already made my life much easier in the 3 games I've played since. Original post by @CtldChaos
OK, I explained this in another similar thread. But the patch seems to have changed the way the mechanics of depth worked.
Pre-Patch (Note I am guessing based on experience) that depth worked like a relative distance between the strikers and the CBs. The lower the depth the maximum the distance. So if your strikers were in the box attacking, the CBs would be at about the half way line, which worked for many. As the ball was lost and played out at the strikers retreated back (drop back) then the CBs wouls also fall back. This would maintain a reasonably consistent distance between the STs and CBs.
Now, it seems post patch (again guessing based on experience) the CBs depth is independent of the positioning of the strikers. So if you set a low depth now, your CBs will hang out some distance BEHIND the center line. But what this does is give the opposition strikers space, a lot of it, to turn and attack your defensive line with pace and the wingers and midfield bombing up field. Meanwhile your midfield is still trying to recover back. BUT, if you set a high depth, say 8, then your CBs will be standing next to the STs when the ball is played out and the distance between them and your midfield is compressed meaning that you are clogging every lane and/or engaging their players immediately. Combine that with well timed "team press" and "constant pressure" and you can pin them in their own half for a pretty long time.
The risk. It is possible for the other team to play the ball over the top, or really good through ball, and then have their ST beat your CB to the ball. Move a Fast LB or RB into a CB position (Think Tavinier, Hernandez, League Bellerin, etc.) and then you can track them down.
Makes sense but means that this patch has no use for CBs unless they're stupidly fast. 7chem LB/RB is the new meta
Yes and No. Pulling off that over the top ball is not as easy as one thinks it is. It takes a pretty good player to get the space to get it off and into a position dangerous enough to take advantage. No need to stop something they cannot pull off.
On the other hand though..... seriously... every year after TOTY, there is always LBs and RBs in the CB positions for this reason. Heck, I have seen RB Walker in the CB slot for months already.
Comments
I'm finding that since the latest patch if I send one forward and then make one pass inside the other sprints forward like that Kanye West meme where he runs off and then all of a sudden they're both out of position.
Not wonder LM/RM stay forward is so prominent
Seems better than now overall but matchmaking is still a bit either side. Either basic Meta squads or god squads. Hasn't been too bad for me tho.
Will finish @14 probably 14-8 I'd say
2 comfortable wins then 1 in extra time where I had 18 shots to my opponents 6 so it shouldn’t have gone that far really.
My team and formation just feels really balanced. I know when my elo rises I’ll play and lose to some good players but in terms of playing weaker opponents or opponents around my level I feel like I’m set up to compete in every area, not really a noticeable weak link.
4 wins from 10 games my worst ever WL
All bs GK saving everything and my team crumble when it matters 😠
Well I’ve had worse starts! I can never fully enjoy a good start though, just knowing that elo is going to kick in, but WL wouldn’t be fair without it.
I can’t believe how much of a difference Kante has made. I don’t use players off the market so I’ve been hoping to pack him for a while, he’s always amazing against me and he’s been great so far. Admittedly I’ve played some average players but still, the difference between him and prime Keane is mental. If they released a Flashback/moments Kante or something during this TOTY I’ll be dumping everything to get him.
Is that what people are doing? Should i try it. I can never get my forwards {halaand and freeze gnabry} to make runs in behind and my wingers to cut inside or go up. They just hang around and have cup of tea with their players. Not making movements.
also aparently from yesterday to today my team and tactics suddenly dont do the same thing..
They made it so you can't select CDM often when they're attacking. I usually concede because my CDM will just watch the attack go past him. As they usually do IRL.
if that's intended that's the most absurd thing I have heard
i remember hearing it in Inception or Italian Stallions video. I know I have this issue alot, It just wont let me select them them when its the best time to use the CDM to cut pass or jockey.
Just lost my first game, my opponent scoring two times with a rainbow trick on my last defender and getting a penalty for a minimal contact... Tired of these unrealistic situations all the time, this isn't football 🙄
I don't know if it's as prominent with central players because can make them more prone to getting caught offside and they tend to stay up top anyway. But it's definitely all over the place with wide players right now
EDIT: Didn't actually answer your question, woops. If you constantly find your opponent throws full backs forward then it's worth looking into. In years gone by I used to run 433 with the 3 on stay forward everytime I faced 3atb and it cause me to get so many chances through just a hopeful ball up the pitch
Also the stupid short pass with no power to the middle of nowhere that somehow my players can never react to but his players do.. is that just like a short tab thru ball?
I think you have to kind of pump the sprint button rather than holding it? I think
just pope in 4 out of 5 matches so far
Sold up my team and hopefully will improve tomorrow. Going to try toty kimmich, see if he can save me.
It's suited to the counter attack, if you don't score within a few seconds you might aswell just give the opposition the ball. So you can try to counter attack again.
OK, I explained this in another similar thread. But the patch seems to have changed the way the mechanics of depth worked.
Pre-Patch (Note I am guessing based on experience) that depth worked like a relative distance between the strikers and the CBs. The lower the depth the maximum the distance. So if your strikers were in the box attacking, the CBs would be at about the half way line, which worked for many. As the ball was lost and played out at the strikers retreated back (drop back) then the CBs wouls also fall back. This would maintain a reasonably consistent distance between the STs and CBs.
Now, it seems post patch (again guessing based on experience) the CBs depth is independent of the positioning of the strikers. So if you set a low depth now, your CBs will hang out some distance BEHIND the center line. But what this does is give the opposition strikers space, a lot of it, to turn and attack your defensive line with pace and the wingers and midfield bombing up field. Meanwhile your midfield is still trying to recover back. BUT, if you set a high depth, say 8, then your CBs will be standing next to the STs when the ball is played out and the distance between them and your midfield is compressed meaning that you are clogging every lane and/or engaging their players immediately. Combine that with well timed "team press" and "constant pressure" and you can pin them in their own half for a pretty long time.
The risk. It is possible for the other team to play the ball over the top, or really good through ball, and then have their ST beat your CB to the ball. Move a Fast LB or RB into a CB position (Think Tavinier, Hernandez, League Bellerin, etc.) and then you can track them down.
I just tried to cut the passing lanes but since my defender were not responsive I conceded 5 and scored only 1.
In the second match my opponent had a connection disadvantage. I have a cheap dutch squad (De Jong, Wijanldum, Promes, Depay, ) but my players played like prime Gullit.
My opponent had Kanté,Ronaldinho, Butra,Mbappé, but since I got connection advantage I could pass around them and score easy goals while my defenders almost automatically intercepted the passes.
I would like to say sorry to my opponent since the match what we played wasn´t fair.
So I don´t know guys does it make any sense to play with this game ?
If the connection is unstable and someone has advantage someone has disadvantage I think the game is more like a roulette than a football game.
Makes sense but means that this patch has no use for CBs unless they're stupidly fast. 7chem LB/RB is the new meta
I agree, however lets be honest, it happens every year we can't exactly be surprised haha.
It's definitely saved my weekend league though, it's worth the change to make my midfielder compact again as it was pre-patch
Yes and No. Pulling off that over the top ball is not as easy as one thinks it is. It takes a pretty good player to get the space to get it off and into a position dangerous enough to take advantage. No need to stop something they cannot pull off.
On the other hand though..... seriously... every year after TOTY, there is always LBs and RBs in the CB positions for this reason. Heck, I have seen RB Walker in the CB slot for months already.