The Pitch Notes TITLE UPDATE #7

EA_Roger
1760 posts EA Community Manager
Title Update #7 (TU#7) is now available on the PlayStation 4, Xbox One, and PC (Origin/Steam) versions of FIFA 21.

In this article, we’ll be diving deeper into three gameplay changes around the further improvement to interception logic, the speed at which the ball travels following a Driven or Driven Ground Cross, as well as the accuracy of volleys hit with a fast moving ball.

With this TU, our intent is to further update FIFA 21 gameplay with changes based on your feedback, so let’s jump right in.


Further Interception Logic Improvement
Following a change to interception logic in the previous TU (TU #6), TU #7 looks to continue expanding on that change:
  • Further improved interception logic in situations where the defending player is directly in the ball’s path.
    1. This change applies only in situations where the ball carrier is passing the ball.

The latest update to interception logic targets situations in which the defending player clearly steps between two attacking players and is directly present in the ball’s path. Let’s take a look at what we mean, but before TU# 7 was available.



Note how the defender is able to get into a decent position but is ultimately unable to get control of the ball with their foot, allowing the pass to get by them. Now let’s take a look at the same scenario but with TU #7 applied.



Now that TU #7 is in effect, you can see that the player is able to take control of the ball in this situation. They react to the ball with a little more urgency, control, and end up intercepting the pass. Our aim with this change is to ensure that players can feel confident about relying on interceptions in these types of situations, and for the act of intercepting to be more similar to its real world counterpart.

Note that this change does not mean every single interception will be successful, since every situation is different. In general, interceptions are harder to pull off with players who have lower defensive Attributes, so they’ll still be a significant challenge for players who aren’t very proficient at the defensive elements of football.


Volley Accuracy Following A Fast Moving Pass

TU #7 introduces the following change to volleys:
  • Decreased how accurate a volley can be if the ball is reaching the shot taker at a high speed.

Volleys are a notoriously difficult shot type to successfully do in real life, and they can get even trickier if the ball is traveling with extreme speed.

To illustrate the impact of this change, here’s what 100 volleys, taken by a player with an 85 Volleys Attribute, could have looked like before TU #7, specifically with the ball traveling at a high speed towards the shot taker. The red lines indicate shots that would have missed the net, while the blue lines indicate shots that would have been on target, but may still be saved by the keeper.

fifa21-patch-title7-volleyshotbeforepatch.png.adapt.crop16x9.1455w.png

Now let’s take a look at another 100 volleys, by the same player and in the same scenario with TU #7 applied. Don’t forget, the ball is traveling at a very high speed before this volley is taken.

fifa21-patch-title7-volleyshotafterpatch.png.adapt.crop16x9.1455w.png

As you can see, the volley here is a little less accurate. This change has been applied in order to prevent volleys from becoming a tool that attackers over-rely on, especially as players continue to improve their squads in FIFA Ultimate Team. This change works in tandem with the one we'll get to in just a moment, we want to maintain an authentic level of effectiveness of volleys from fast moving passes, which include some crosses.


Ball Speed Following A Driven or Driven Ground Cross
The speed at which the ball travels following a Driven or Driven Ground Cross has been updated through TU #7:
  • Reduced the speed at which the ball travels when performing Driven or Driven Ground Crosses.
    1. This effect is most noticeable when performing a Driven or Driven Ground Cross with a player whose Crossing Attribute is 75 or lower.
    2. The higher the Crossing Attribute, the less pronounced this effect is.

In simple general terms, the better a player is at crossing the ball, the faster their Driven or Driven Ground Crosses can travel. What this change does is help ensure that players who are not known for their crossing technique produce Driven or Driven Ground Crosses that are in line with their Crossing Attribute.

The effect of this change scales based on the Crossing Attribute of the ball carrier, meaning that players with a low Crossing Attribute will be affected more than a player who has a 99 Crossing Attribute. What’s happening here is that we’ve increased the speed scaling effect between a 99 and a 75 Crossing Attribute. Although it was always present, this change has increased the impact of this scaling effect.

Crossing situations can vary greatly due to circumstances and player input, here’s a general sense how what you can expect from crosses after TU #7:
  • Players with a 99 Crossing Attribute who attempt a Driven Cross will see the ball travel at generally 5% less speed.
    1. Driven Ground Crosses are not affected when the Crossing Attribute is 99.
  • When the Crossing Attribute is at 75 or below, the ball will generally travel with 20% less speed following a Driven Cross.
  • When the Crossing Attribute is at 75 or below, the ball will generally travel with 15% less speed following a Driven Ground Cross.
  • These effects scale between 99 and 75 Crossing Attributes, meaning that the lower the the Crossing Attribute is for a player, the more impactful these effects are.

As mentioned before, our aim for this change to complement the volley-related one, in addition to providing a more authentic crossing experience.

Thank you everyone for reading this Pitch Notes on Title Update #7, you can check out the full list of changes here. As always, we love seeing your feedback towards FIFA 21 and these Pitch Notes insights, so please keep them coming!

Goran Popovic (PFO) and the FIFA Team

For more deep dives on FIFA from members of the game team, check out the Pitch Notes Page.

Please Note: This article is describing in general terms what the Dev Teams are working on. We are constantly looking to improve the FIFA experience for everyone, so this article may become outdated as we make adjustments to keep our game fun for everyone.

Comments

  • Leedsalex
    23 posts Last Pick at the Park
    Where is Elland Road?
  • Dinks
    265 posts Sunday League Hero
    Where is Elland Road?
  • Fix gameplay when playing with CPU on Legendary, why CPU doesn't use cross and always trying to move into penalty box, it's unrealistic.
  • hammycfc
    1002 posts Professional
    Why’s nothing been done about the Refs?
  • Sausagegman1
    194 posts Has Potential To Be Special
    Since this mornings patch the gameplay is even worse! Lag has been off the scale today so given up. However specific to the updates given away penalties for not touching/hardly touching players/rebound goals have been in every match since the patch and rebounds back to the attacking team has increased, cannot tackle at all. Not any noticeable increase in defensive AI with interceptions, the ball still rolls past a player and they run away. Rubbish EA making it worse!!
  • In regard to crossing, can you guys look into manual crossing power? Whether I put full power or one bar of power for a cross the trajectory of the ball always ends in the middle of the box/pitch. The more power i put should mean the ball trajectory ends closer to the opposite side of the pitch and vice versa for less power. You guys had it perfect last year and the direction for manual crossing seems fine this year so id appreciate if you can rectify this before next patch.
  • For my carreer mode guys only !
    MOST POTENTIAL PLAYERS IN FIFA 21 CAREER MODE !! :[ https://shrinke.me/UJmnD ]
  • Der Tooldoktor
    222 posts Sunday League Hero
    In regard to crossing, can you guys look into manual crossing power? Whether I put full power or one bar of power for a cross the trajectory of the ball always ends in the middle of the box/pitch. The more power i put should mean the ball trajectory ends closer to the opposite side of the pitch and vice versa for less power. You guys had it perfect last year and the direction for manual crossing seems fine this year so id appreciate if you can rectify this before next patch.

    That's what you'd expect when powering up, however they've decided to use similar mechanics are used for crossing then the mechanics used on corners and crosses from free kicks. The power up will determine the height of the bow on the cross, the more power you put on it, the more flat the cross will be.

    So basically, the game will lock your cross on one of your players automatically...

    Why they've programmed it that way, is basically the same answer as for almost every other mechanic in the game, to make the game as random as possible.

    Same with positioning of players, why do you think they've added the useless feature to be able to guide the direction of the runs of your AI players on attack? My guess is that they know the runs the AI are absolutely shocking and they're either not capable of fixing it or they've done it on purpose, to make the game even more random.
    So instead of working on to improve the issue, they've countered it by building in a feature where the player can control the AI runs, eventhough there's never enough time to use it.

    See when you switch over to a runner, while you're having the ball on the wing you can determine how you want the AI to give the cross by tapping or holding in the button, as the lock on is already pre-determined, there's no use to have a power up option in that scenario.
  • Der Tooldoktor
    222 posts Sunday League Hero
    For my carreer mode guys only !
    MOST POTENTIAL PLAYERS IN FIFA 21 CAREER MODE !! :[ https://shrinke.me/UJmnD ]

    You do know that there are several sites like sofifa.com where you can easily filter that stuff out.

    Seeing that this is your first post and that you've added a link to a site which purpose is only to change the name of urls to hide the name of the website where you'll be redirected too, I'm going to report your post without clicking the link
  • Could you remove the default view on Pro saison setting.
    Could you patch : In Pro you have the same skirts on both team.
    Why you don't let the old boots when you add on new one.
    Thx
  • Cool
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