Today I stumbled across this tweet
First of all I laughed it off, friendlies were super easy last year so why should it suddenly be different. But I was also kinda intrigued, because when I completed the live friendly objectives I thought my opponents had quite decent teams for a "random" gamemode.
So tonight I decided to play some more live friendlies and just ask every opponent what his skillrating in rivals is. My own skillrating atm is 1973 btw.
1st opponent: 1954 skillrating, guy was decent.
2nd opponent: 1610 skillrating, guy had otw Jota already and claimed he dropped due to completing the objectives, but whatever he wasn't that great.
3rd opponent: 1923 skillrating, again solid opponent.
4th opponent: 1800 skillrating
5th opponent: 1800 skillrating as well
6th opponent: 1850 skillrating
7th opponent: 1798 skillrating
Ofc in theory people could lie or give out slightly exaggerated numbers, but I would assume that atleast the general division is correct and with the guys giving exact numbers like "1954" that the number is correct as well.
So my conclusion based on this (arguably relatively small) sample size is that either no casual even knows that this mode exists (despite there being objectives and an entire milestone with pack rewards tied to it) or there is some sort of skillbased matchmaking in a goddamn friendly mode
Would appreciate if others (I know @TDOF
is always interested in all things Fifa) could just ask their opponents after the matches for their skillrating too so that we got a bigger sample size.
Might run the same experiment in rivals tomorrow, but I would assume since draft is tied to coins and rewards that less people would answer the question especially after losing.