Last year’s FIFA Interactive World Cup took place in Rio in the same year as The World Cup, while this year’s event will be held in Munich, but the winner will pocket $20,000. Not bad for playing a game of FIFA, you might think, but it’s not in the same league as the $400,000 Denial picked up for winning the Call of Duty Championship in March.
So, how can FIFA grow as an eSport?
Increase the prize pools
To be recognised as one of the world’s biggest eSports not only do you need millions of people watching on Twitch, but a big prize pool. League of Legends World Championship had a $2m prize pool, Call of Duty offers $1m every year, and $10.9m was shared out between the top teams at Dota 2's The International 4. Even newcomer Smite had a $2.6m prize pool for its World Championship earlier this year.
FIFA lags a long way behind..
Introduce Broadcaster mode
It seems FIFA could learn something from Call of Duty, Halo, and Counter Strike: Global Offensive as these successful eSports have all featured a Spectator mode.
Now, you may be thinking, you don't need that for FIFA - it's the same view for everyone, regardless. Sure, it is for local events, but for online events to happen, like a league, you need a spectator or broadcaster mode to get involved. Now, as an outsider you would expect it wouldn't be too hard to implement a spectator mode. And with a studio the size of EA Sports Vancouver, you'd feel this would be a huge feature to add to the game, for a big outcome.
If this ever happened and competitive FIFA teams came about, live streaming would be the main platform for teams to get their names out there and create a fanbase, showcasing online tournaments and practises on sites such as Twitch or MLG.
What are EA's thoughts about this and growing fifa as an eSports in general? I hope a community manager could come in and share some light on this. Thanks.