Krasi said this is the reason for Delay

2

Comments

  • Pooter
    4802 posts Big Money Move
    How are you guys seeing these patch notes?

    I see them in the announcement section
  • Aqeel87
    2916 posts Fans' Favourite
    hayhor1 wrote: »
    Delay is programmed in to control the game.

  • Boommaametw3
    2911 posts National Call-Up
    Salvatori wrote: »
    He also said "get your cheap and safe coins......." blah blah. Invalidates anything else he says IMO.

    That said, yeah he is just reading from the patch notes...........

    He only does youtube as a job. Doesn't even stream so has to make money. Plus buying coins are way better than fifapoints.
  • Ishibum
    14602 posts World Class
    Krasi promotes coin selling. Invalidates anything he comes out with tbh.
  • xXcCiIcCoXx
    33 posts Last Pick at the Park
    I don't believe anything that Krasi says.
    Caught using No Loss Glitch.
    Promotion of Coin Markets.
    I am wondering why he and other influencers promoting coin markets and other suspect activities are still allowed to play FIFA. It feels to me like EA is using two sets of rules to ban or punish players. On the one hand big influencers that were caught cheating or were/are promoting coin trading sites etc. don't get any punishment at all and on the other hand are players/users that get banned just because an algorithm says so.
  • Renamed123456
    6198 posts Big Money Move

    It's definitely not just "extra animations".

    I played 10 games in a row where my players were responsive. Then last night they became really unresponsive.

    If it wasn't connection related they would be unresponsive all the time. (Or vice versa)
  • SeanDCFC
    2487 posts Fans' Favourite
    Just lol at anyone who watches Krasi
  • I SiR MartY I
    5859 posts Big Money Move
    Its nothing to do with animations. Its the servers. Pressing a button and it not registering or moving the stick and it taking half a second to register isn't animations, its EA's awful servers.

    Over the last 3 years, delay has gotten worse, to the point that it decides games as much as the AI and flaws in the game, some games you have horrid delay and your opponent has none, other games, you've got no delay and your opponent has all of it.

    I honestly don't think EA are able to fix the delay at this point, they waffle on and on about how its their priority and are working to fix it, yet it continues to get worse, 3 years, over 2b made from UT alone and they can't fix the problem.
  • RTG20
    705 posts Semi-Pro
    Krasi just puts out clickbait things because you people click it and give it attention.

    He has no idea what he's talking about or he puts out things that don't make sense to get clicks.

    It hurts me to read some of this stuff :neutral:
  • pudgyfudgy
    6185 posts Big Money Move
    The latest patch notes is basically a mega confession of all the things they screwed up in this game.

    This is just part of it:
    Addressed the following issues:

    When playing with 4-3-2-1, one of the attacking players would be incorrectly positioned at a corner flag during a kick-off.
    Some instances of incorrect offside calls where the player that was called offside was not actually involved in the play.
    Sometimes it was taking too long for the user controlled player to perform a shot or pass following the user’s input.
    This was due to the animation selection system taking too long to pick an appropriate animation in some situations.
    This was not related to online gameplay responsiveness.
    Players were sometimes taking too long to perform a shot after performing a knock on dribble.
    Some situations where it was taking too long to register a player as being in control of the ball.
    When this occurred, user controlled players sometimes took longer to execute a pass, shot, or dribble.
    Rarely, in situations where an opposing player was very close to the user controlled player, attempting to make a pass would not register.
    After a strong challenge, the user controlled player would sometimes visually react, causing them to not be able to take part in the play until that reaction had ended.
    Increased the likelihood that a goalkeeper will gather the ball after performing a slide into a ball carriers’ feet.
    Previously, this resulted in too many loose ball and goal scoring situations.
    Sometimes the goalkeeper attempted a diving save in situations that did not warrant it.
    Some situations where goalkeepers were incorrectly rushing out of the box in order to get to the ball but then deciding to go back to their goal.
    This did not apply in situations where the goalkeeper was being controlled by the Rush Goalkeeper Out action.
    Goalkeepers were sometimes having the ball knocked out of their hands due to contact from a teammate.
    When a goalkeeper was throwing the ball to a player, sometimes an unintended player would get selected by Player Switching and would then need to chase after the ball.
    When in a contested situation, goalkeepers will be less likely to be impacted by physical contact between them and other players.
    As a result of this change, goalkeepers, in a contested situation, will be less likely to miss catches, stumble, or get knocked over.
    Additionally, when goalkeepers make a save in a contested situation which would result in a rebound, they will now be more likely to push this rebound further away.
    Goalkeepers were performing incorrect animations in some situations when attempting to react to a headed ball that was directed toward the ground.
    When playing locked to the goalkeeper, such as in Pro Clubs, sometimes the keeper would be incorrectly facing away from the ball.
    When playing locked to the goalkeeper, such as in Pro Clubs, sometimes the keeper would be incorrectly standing in a high urgency stance.
    Incorrect animations were sometimes occurring in contested heading and contested passing situations.
    Players sometimes running in place when attempting to move towards the ball.
    Some situations where the player was approaching the ball, in an effort to take control of it, and was facing in an incorrect direction.
    Some situations where the animation of a player taking control of the ball would result in the ball being directed slightly differently than the user’s directional input.
    Improved some situations where the incorrect animation was occurring when a player approached the ball in an attempt to control it.
    Players were taking too long to retake control of the ball following a Let Ball Run action.
    Players were sometimes running over the ball after pressing the Shoot Button, and had to go back to control it before taking a shot.
    Players were sometimes losing control of the ball when a first time pass or shot got cancelled or interrupted.
    Doing a Rainbow Flick followed by a Chip Shot attempt will no longer result in the player performing a 180 degree turn after they regain control of the ball.
    Sometimes when performing a Ball Roll Skill Move, the ball would unintentionally make contact with the player's foot and the player would lose control of the ball.
    When attempting to perform a Drag Back, the player was sometimes performing a 180 degree dribble turn instead.
    Sometimes players were losing control of the ball in the middle of performing a Skill Move.
    Players could sometimes jump higher than their Jumping Attribute should have allowed.
    When taking an Early/Red Timed Finishing shot, the ball speed of the shot was sometimes too high.
    When playing a match with multiple User Controlled Players on the same team, the controller indicators were sometimes displaying the wrong color.
    Rarely, following a free kick, the free kick taker would freeze in place.
    Players with the Set Play Specialist Trait were having their aiming reticule move slower than player's without this trait.
    This issue was impacting set play situations where the ground aiming reticule is active.

    And the one thing that we're all hoping would never be fixed, has been fixed :(
    Player's were not being properly impacted by their Fitness level when playing a match.
Sign In or Register to comment.