The delay on Rivals isn't funny, P2P as an option to servers NOW EA!

Pablofsi05
100 posts Has Potential To Be Special
edited October 2019
2 seconds delay on Rivals (my connection is perfectly stable) completely ruins the gameplay. This Fifa is the best ever in terms of gameplay balance and design thanks to the feedback from pro players but the merit of that is completely emptied and nullified by the fact that you can barely move on the mud gameplay there is due to the servers model.

This game DESPERATELY requires P2P to be in as an option.

Have you played Draft and compared the delay you find there with the delay on Rivals? it's double the delay against the same opponent, or even much more.

The servers are lagging so hard today Thursday pre fut champions when everyone is trying to qualify that any patch you introduced is completely useless EA. Please move onward technologically towards a Peer to Peer model or at least give us an option to use it, and at least on Rivals. You can reserve your delay doubling servers for Champions and that would help mitigate the horrible lag hiccups and photographic gameplay we are getting, along with the AWFUL, AWFUL input delay.

There are netcode models that are way better than servers.

Sports 1v1 games cannot continue using servers in 2019. It's a deficiency that greatly hinders enjoyment for everyone.

For those who don't know, a P2P connection does cut in half the input delay you'd get from servers by allowing data to only have to travel once (towards the receiver) instead of having a middle man (the server) which constitutes another extra hop which doubles the input delay you'd be getting on P2P.

I love the patch, I love how true skill driven this game now is, I love the fact that automated defense is almost gone, I love how I often see the best player out of the two actually win now, but all of the good ideas are useless as long as we are rowing on milk jam on this gameplay.

And while you are at it, we also need an increased player switching responsiveness and to be able to switch players at ANY time.
Post edited by Pablofsi05 on

Comments

  • bobby2
    125 posts Has Potential To Be Special
    Actually P2P can be really bad depends on the ISP connection and location. Someone with 500mb upload connection hosting a game will result in lag spikes.

    The problem is the servers need to be different places to accommodate everyone. EA needs to have multiple servers hubs in different countries to reduce delay

    If I was EA I would rent some of Microsoft Azure servers and see if improves the gameplay and delay?
  • Pablofsi05
    100 posts Has Potential To Be Special
    bobby2 wrote: »
    Actually P2P can be really bad depends on the ISP connection and location. Someone with 500mb upload connection hosting a game will result in lag spikes.

    The problem is the servers need to be different places to accommodate everyone. EA needs to have multiple servers hubs in different countries to reduce delay

    If I was EA I would rent some of Microsoft Azure servers and see if improves the gameplay and delay?

    "Actually P2P can be really bad depends on the ISP connection and location."

    On a servers model your ISP connection and location are even more important and it depends even more on them, because if you have the worst ISP on your city and it has ❤️❤️❤️❤️ peering you are done with 250ms delay to far away servers, while on P2P you always have the option to find people with 10, 15ms latency. How can there be any competition between these two netcodes? how can you ever compare them even? you are misinformed.

    "The problem is the servers need to be different places to accommodate everyone"

    1. This will never be solved. "The problem is" is never solved, we need to stop complaining about the deficiency of servers and act against them by now.
    2. Neither financially nor logistically any company on this Earth will ever be able to rent servers on every single country on the planet which means millions of paying customers will always be playing with 250ms latency to far away servers. Meanwhile, if you use P2P, and correctly set matchmaking options to find people based on lowest latency you will always be able to find someone with 5, 10ms. You don't need the middleman, you can have a FUT Champions played only against people IN YOUR COUNTRY this way, ensuring maximum competition and equality.

    "If I was EA I would rent some of Microsoft Azure servers and see if improves the gameplay and delay?"

    They use amazon servers and these fail miserably the way they do. But that's not the issue, we are not looking at the real root of delay. SERVERS NETCODE IS THE MAIN SOURCE OF THIS AWFUL DELAY.
  • Pablofsi05
    100 posts Has Potential To Be Special
    The delay on Rivals is ridiculous right now.
  • silverdale10
    1528 posts Play-Off Hero
    Three out of four DR games utterly unplayable for me this morning. Was 4-0 down in 10 mins in one of them.

  • FCBlunt
    3123 posts National Call-Up
    edited October 2019
    Yeah, go ahead.

    You gon get lagswitched into the ground in WL. :D
    And if you’re having a bad time with connection now, P2P won’t change it.

    Matchmaking will be halved, and if you match someone out of your “good connection” zone, you will wish you had servers.

    It wont work any better.
  • BorussenBernie09
    2092 posts Fans' Favourite
    @EA_Andy what exactly did EA change in the End of FIFA19. Read something about server infrastructure was optimized. Don't feel that in 20.
  • Pablofsi05
    100 posts Has Potential To Be Special
    edited October 2019
    FCBlunt wrote: »
    Yeah, go ahead.

    You gon get lagswitched into the ground in WL. :D
    And if you’re having a bad time with connection now, P2P won’t change it.

    Matchmaking will be halved, and if you match someone out of your “good connection” zone, you will wish you had servers.

    It wont work any better.

    Oh, lagswitching has an easy solution.

    You have a poor connection? you get disconnected automatically with a loss.

    Lag switching is still possible with servers, or do you actually think that the servers are not affected by the immense latency you have to them if you have it right now? the other person still needs to wait for communication with you to happen on the server.

    "Matchmaking will be halved, and if you match someone out of your “good connection” zone, you will wish you had servers.

    It wont work any better."

    No. Delay will be halved. In comparison with P2P, I'd never wish to have double the delay with servers which is what we have now and the reason this game has so much delay.

    Aside of having no issues to implement because of the solution above and because of the fact that the P2P netcode is already in the game, just unused on Rivals and Champions, and aside from the fact that yes, it is possible to develop a solution to mask your IP from Windows DOS kiddies, there's the fact that giving this AS AN OPTION, having P2P, is perfect. It can only do good to have more options.
  • Retro_G
    33023 posts National Team Captain
    edited October 2019
    bobby2 wrote: »
    Actually P2P can be really bad depends on the ISP connection and location. Someone with 500mb upload connection hosting a game will result in lag spikes.

    The problem is the servers need to be different places to accommodate everyone. EA needs to have multiple servers hubs in different countries to reduce delay

    If I was EA I would rent some of Microsoft Azure servers and see if improves the gameplay and delay?

    EA are too cheap to use Microsoft's Azure servers. It's well know that they're the best in the industry, but the rental cost would be higher. Gears 5 uses the Azure servers for Europe, the game is brilliant to play online. EA won't even use high tickrate servers because the rental cost increases. The majority of competitive online games are using 60Hz tickrate servers.
  • Pablofsi05
    100 posts Has Potential To Be Special
    edited October 2019
    Retro_G wrote: »
    bobby2 wrote: »
    Actually P2P can be really bad depends on the ISP connection and location. Someone with 500mb upload connection hosting a game will result in lag spikes.

    The problem is the servers need to be different places to accommodate everyone. EA needs to have multiple servers hubs in different countries to reduce delay

    If I was EA I would rent some of Microsoft Azure servers and see if improves the gameplay and delay?

    EA are too cheap to use Microsoft's Azure servers. It's well know that they're the best in the industry, but the rental cost would be higher. Gears 5 uses the Azure servers for Europe, the game is brilliant to play online. EA won't even use high tickrate servers because the rental cost increases. The majority of competitive online games are using 60Hz tickrate servers.

    High tickrate and whatever is completely relative and minimal, an improvement of minus 10ms input delay through improved tickrate compared to 150 or 250ms less latency if they use P2P for everyone playing this game in any part of the world (because you'd play locally against people in your own country) is just absurd and laughable, not even worth mentioning. That's why we need P2P at least as an option but preferably servers to disappear from Fifa.
  • jertt
    78 posts Has Potential To Be Special
    Retro_G wrote: »
    bobby2 wrote: »
    Actually P2P can be really bad depends on the ISP connection and location. Someone with 500mb upload connection hosting a game will result in lag spikes.

    The problem is the servers need to be different places to accommodate everyone. EA needs to have multiple servers hubs in different countries to reduce delay

    If I was EA I would rent some of Microsoft Azure servers and see if improves the gameplay and delay?

    EA are too cheap to use Microsoft's Azure servers. It's well know that they're the best in the industry, but the rental cost would be higher. Gears 5 uses the Azure servers for Europe, the game is brilliant to play online. EA won't even use high tickrate servers because the rental cost increases. The majority of competitive online games are using 60Hz tickrate servers.

    What they using 30hz servers for FIFA? That's crazy for a game with split-second decision gameplay?
  • Retro_G
    33023 posts National Team Captain
    jertt wrote: »
    Retro_G wrote: »
    bobby2 wrote: »
    Actually P2P can be really bad depends on the ISP connection and location. Someone with 500mb upload connection hosting a game will result in lag spikes.

    The problem is the servers need to be different places to accommodate everyone. EA needs to have multiple servers hubs in different countries to reduce delay

    If I was EA I would rent some of Microsoft Azure servers and see if improves the gameplay and delay?

    EA are too cheap to use Microsoft's Azure servers. It's well know that they're the best in the industry, but the rental cost would be higher. Gears 5 uses the Azure servers for Europe, the game is brilliant to play online. EA won't even use high tickrate servers because the rental cost increases. The majority of competitive online games are using 60Hz tickrate servers.

    What they using 30hz servers for FIFA? That's crazy for a game with split-second decision gameplay?

    Yeah, 30Hz, it was only 10Hz on Fifa 17.
  • Pablofsi05
    100 posts Has Potential To Be Special
    Retro_G wrote: »
    jertt wrote: »
    Retro_G wrote: »
    bobby2 wrote: »
    Actually P2P can be really bad depends on the ISP connection and location. Someone with 500mb upload connection hosting a game will result in lag spikes.

    The problem is the servers need to be different places to accommodate everyone. EA needs to have multiple servers hubs in different countries to reduce delay

    If I was EA I would rent some of Microsoft Azure servers and see if improves the gameplay and delay?

    EA are too cheap to use Microsoft's Azure servers. It's well know that they're the best in the industry, but the rental cost would be higher. Gears 5 uses the Azure servers for Europe, the game is brilliant to play online. EA won't even use high tickrate servers because the rental cost increases. The majority of competitive online games are using 60Hz tickrate servers.

    What they using 30hz servers for FIFA? That's crazy for a game with split-second decision gameplay?

    Yeah, 30Hz, it was only 10Hz on Fifa 17.

    And just look at how BAD delay is right now, gosh, at 30hz.
  • Pablofsi05
    100 posts Has Potential To Be Special
    Day 16 since EA Access and the servers are lagging so hard.
  • padr81
    381 posts Sunday League Hero
    Champs is a joke today. Steal 800m from gullible kids and expect thousands of people to play on servers that hold about 6 users. They should be ashamed.

    Pity because the game is great when it works. Player trading sim 20 for the rest of the year for me.
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