Why dont EA spend a full development cycle on a Fifa game that can be supported with content for at least three years?
Their money fuled ❤️❤️❤️❤️ cpuld easily be sustained if they made cards and coins seasonal. So you only could use current season cards in WL, and only use current season coins on those cards.
The out of season cards could still be used for SBCs, Cups, etc. Etc.
They would deliever a well developed FIFA for once, and not lose their yearly microtransaction money bags. The game could even be free and then you buy a season pass for each season you play.
I know, it could turn out as hell... but could it really get any worse in terms of pack weight, etc?
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So their revenue from selling the game (excluding transactions from points etc) would be 50% less. Why would a company want to lose money?
Would you accept to lower your salary by 20% for no reason ?
A seasonal buy-in wouldn’t lose them any money.
Well If the consumers stopped buying their garbage they would have to re think their business strategy. As long as everyone is spoon feeding them ofcourse they wont change anything. What i was saying is just a thought.
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This man knows.
Ofc it would. That's why they don't do it.
I'm sure they thought it through already and came to the conclusion that a subscription based service isn't worth it over a yearly release (yet). If it was worth it they would have introduced it already.
It already is?
Also, It’s better than buying a new base set every year that’s broken.
I’m pretty sure they talked about it already, and with EA Access recent launch on PS.. It seems more likely than ever, especially as cloud services and digital subscriptions evolves.
https://wccftech.com/ea-reveals-project-atlas-cloud-gaming/