Patch

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heefmondo
1450 posts Play-Off Hero
It's live. RIP first time finesse from outside box 😢

Comments

  • Koolfashion
    2576 posts Fans' Favourite
    heefmondo wrote: »
    It's live. RIP first time finesse from outside box 😢

    good that finesse will still be op :D
  • Danic123
    2328 posts Fans' Favourite
    Any links to what has changed?
  • heefmondo
    1450 posts Play-Off Hero
    heefmondo wrote: »
    It's live. RIP first time finesse from outside box 😢

    good that finesse will still be op :D

    Was a bit crazy OP when it was probably the best way to score 😂😂
  • Couchy
    9505 posts League Winner
    edited November 2018
    Just tell me the finishing inside the box is fixed!? That’s the reason why people just go to finesse op as it actually works.
  • Andybelfast
    10935 posts Has That Special Something
    Let's be honest here they will break more than they fix.
  • Koolfashion
    2576 posts Fans' Favourite
    And I love that driven shot will work properly. Finally some other way to finish inside the box.
  • Shaanxz
    20325 posts Club Captain
    edited November 2018
    Notes again for people
    Gameplay:

    Made the following changes:

    Adjustments to the effectiveness of first time finesse shots where the incoming ball is coming from behind the shooting player, between 135 and 225 degrees, where 0 degrees is the direction the player is facing.

    These kicks are now more likely to be impacted by error resulting in potentially less accuracy, ball speed and ball spin.

    The most significant impact will be seen when the incoming ball angle is 180 degrees, with scaling reduced impact being seen up to an incoming ball angle of 135 degrees and 225 degrees on either side of the player.

    Adjustments to the impact of defensive pressure on a shooting player:

    Increased the impact of defensive pressure on a shooting player when it is coming from in front of the shooting player.

    Reduced the impact of defensive pressure on a shooting player when it is coming from behind the shooting player.

    Reduced the likelihood that a shot which was correctly aimed into the net, and that was targeting a location near to the post, would miss the net in a shooting situation where the attacking player is under no defensive pressure and is not off balance.

    When dribbling, players were getting pushed off the ball too easily in situations where the defending player was approaching the attacking player from the side. The attacking player will now be slightly more effective at holding the defending player off.

    The effect of this change will scale based on the strength of the attacking player, with stronger players seeing the greatest effect from this change.

    Some adjustments to the speed by which an attacking player, who has just lost the ball to a successful tackle, is able to recover the ball.

    A minor reduction to the acceleration of a player that has executed the Open Up Fake Shot skill move.

    When playing in an Online match, you will now be able to see the Timed Finishing indicators for your opponent.
    This only applies to a shot that would generate a Very Early (red), Early (yellow) or Great (green) shot, it will not apply for Late (gray) shots, or any shot where the player didn't attempt to use Timed Finishing.

    Addressed the following issues:
    Sometimes, when trying to execute a low driven shot, the player was executing a chip shot instead.
    Improvements in situations where a player that was in a better position to win a header was losing it due to the other player warping in front of them.
    Addressed some issues where player switching was late, or was not happening, when defending against an aerial ball.

    When performing a first time thigh trap, the player receiving the ball was slowing down too much after making the trap.

    Keepers were sometimes kicking the ball forward when moving towards it instead of picking it up.
    Keepers were rarely not diving to intercept the ball after a cross was made into the box and the ball was close to the keeper.

    Keepers were sometimes not reacting to a penalty kick that was shot directly at them or very near them.

    Keepers were sometimes hitting a powered up first time lob pass too soft and low, potentially resulting in the opposing team getting the ball.
    In a penalty kick situation during a match, if the player taking the penalty kick hit the post directly, without the keeper touching it, they were able to play the ball again before another player touched it.

    User controlled players were able to push the keeper out of the way in a free kick situation.
    Keepers are now more difficult to move.
    If a keeper is moved, they will now attempt to return to their original position after being moved.
    An offside will be called if an attacking player is interfering with the keeper during a free kick while in an offside position.

    Defenders will no longer follow their mark into the goal and potentially cause interference with their keeper.

    In the rare instance where the ball was heading towards an open net, and the attacking user was pressing the Cancel controls, an offside attacking player would still try to attack the ball, causing an offside call and the goal being called back.

    Paul Pogba was performing the incorrect run up animation when taking a long free kick.

    FIFA Ultimate Team (FUT):

    Made the following changes:
    We have made changes to the Division Rivals pre-match flow in an effort to reduce the difficulty of some players finding a match.
    Your team will now always be displayed on the left side, and your opponent will always be displayed on the right side, regardless of which team is Home or Away, on the following screens:
    Team Select screen.
    Kit Select screen.
    Match Preview screen.
    On the Kit Select screen, both teams will now default to the kit assigned as their Home Kit.
    When on the Team Management screen, your team's crest will be displayed on the right side of the screen.
    We have made the following changes to Roles section of Dynamic Tactics within FUT:
    When using the Auto-Assign Player Roles button, the impact of chemistry on a player's attributes will now be taken into consideration when assigning players.
    When attributes are being displayed on this screen, the impact of chemistry on those attributes will also be shown when viewing this screen in the FUT Squad screen.
    We have hidden the attributes being displayed on this screen when it is accessed during the pre-match flow in all FUT modes due to an issue that we are working to resolve in a future title update when available.
    When viewing this screen in the Team Management screen via the Pause Menu in a FUT Offline Mode, such as FUT Squad Battles, the attributes will still be showing their values without the impact of chemistry, something we are working to resolve in a future title update when available.

    Addressed the following issues:
    Stability issue in FUT Friendly Seasons if your opponent backs out of the pre-match flow while on the Kit Select screen.
    Stability issue after watching a FUT Champions Channel replay.
    When swapping your FUT Squad Manager, the contract percentage bonus provided by the new manager was not applying until the player logged out and logged back into the FUT Servers.
    The Match Earnings leaderboard sometimes was displaying the incorrect value for some players.
    One of the Starter Objectives referenced a feature not present in FIFA 19.
    Stability issue if a player exited and entered the same screen repeatedly.
  • heefmondo
    1450 posts Play-Off Hero
    Let's be honest here they will break more than they fix.

    Standard haha
  • Andybelfast
    10935 posts Has That Special Something
    First low driven scored with ease.

  • LSB1210
    485 posts Sunday League Hero
    Is the cockerel all right?
  • Ian_Ando08
    7484 posts League Winner
    size of the download lads?
  • First low driven scored with ease.

    People are going to be even more angry if this **** is back on top of timed finesses still flying in :D
  • Andybelfast
    10935 posts Has That Special Something
    So after the first game I scored a low driven with ease.

    I hit the post twice with first timed finesse as did my opponent
  • Noo
    1028 posts Professional
    Times shooting still needs to be the most effective way of shooting. It requires more skill than any other type of shot. I'm all for what it says in the patch though. A pass from 180 degrees behind the receiving player shouldn't be a goal for a first time shot but from a decent angle it should be.

    I just hope Messi keeps banging them in for me.
  • SupaNoodle1990
    26031 posts Player of the Year
    No first time finesse and no speed boost fake shot....

    I’m in trouble here :joy:
  • Overevil
    2685 posts Fans' Favourite
    Please not the driven shoot again.. It even requires less skill this year
  • ThomasFußballgott
    697 posts An Exciting Prospect
    Ian_Ando08 wrote: »
    size of the download lads?

    1.43 GB
  • Dazzlino
    424 posts Sunday League Hero
    "Some adjustments to the speed by which an attacking player, who has just lost the ball to a successful tackle, is able to recover the ball."

    Any feedback on this yet? It drives me round the bend! Cheers.
  • MisterRux
    921 posts Professional
    Just scored with Kante .... something has changed for sure :)
  • Andybelfast
    10935 posts Has That Special Something
    Half time in the next game. Opponent tried 3 first time finesse shots all green and hit the post :D
  • ThomasFußballgott
    697 posts An Exciting Prospect
    Half time in the next game. Opponent tried 3 first time finesse shots all green and hit the post :D

    Thanks God.

    Maybe now people will try to score NICE goals not finesse shots all the freaking time...

    Where are the longshot dayz? :(
  • RealM
    5317 posts Big Money Move
    Half time in the next game. Opponent tried 3 first time finesse shots all green and hit the post :D

    Is that because of the player choice now? Someone like Messi should still score them right?
  • Koolfashion
    2576 posts Fans' Favourite
    Half time in the next game. Opponent tried 3 first time finesse shots all green and hit the post :D

    Thanks God.

    Maybe now people will try to score NICE goals not finesse shots all the freaking time...

    Where are the longshot dayz? :(

    They will score only finesse but not first time finesse.
  • Andybelfast
    10935 posts Has That Special Something
    RealM wrote: »
    Half time in the next game. Opponent tried 3 first time finesse shots all green and hit the post :D

    Is that because of the player choice now? Someone like Messi should still score them right?

    No idea finesse seems to be nerfed too much now.

    He hit the post 5 times with them using potm hazard and potm reus

    He was one on one and tried a finesse it went flying wide
  • Blarix
    20823 posts Club Captain
    No first time finesse and no speed boost fake shot....

    I’m in trouble here :joy:

    Just as i get used to the fake speed boost. Oh come on Ea :joy:

    Also finally got used to first timed finesse shots. It's good though the cheese needs to be corrected
  • Primal
    4349 posts National Call-Up
    edited November 2018
    besides the shooting does the game feel any different? I'm on about players getting steam rolled from behind and tackles just bouncing back
  • Andybelfast
    10935 posts Has That Special Something
    edited November 2018
    Primal wrote: »
    besides the shooting does the game feel any different? I'm on about players getting steam rolled from behind and tackles just bouncing back

    I was steam rolled twice and got a free kick
  • Blarix
    20823 posts Club Captain
    Overevil wrote: »
    Please not the driven shoot again.. It even requires less skill this year

    You need 15 fingers for that. Curse my normal hands.
  • Couchy
    9505 posts League Winner
    edited November 2018
    First low driven scored with ease.

    People are going to be even more angry if this **** is back on top of timed finesses still flying in :D

    Tbh timed finesse SHOULD fly in most of the time. That’s the whole reason timed finishing was brought in as there is a skill to timing it.
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