A recent thread and my response to it got me thinking about what the true inner mechanisms of pack odds could be. For example, we all know that guy with insane pack luck, or know that friend who made a new account and got really good players in his first few packs.
My theory is that packs are based on randomness, algortihmically. This means that packs are deterministic (meaning it is not truly random). This also means packs follow at least these 4 characteristics:
- Random (in that they follow average statistical outputs)
- Efficient (done in a timely manner)
- Controllable (capable of being reproduced)
- Portable (able to be done on a range of systems and devices)
There is actually a fifth characteristic, documented, but I feel like EA obviously does this testing and isn't worth mentioning.
So if this is all true about packs, then what this COULD mean is packs aren't based on pure randomness across all accounts on all systems, but rather on SEED VALUES. Like in Minecraft how seeds are randomized and produce random terrain? Yes, just like that.
So some accounts get seeds with all the good stuff right away, and others are a little more unlucky. I believe this is the most probable and likely situation.
So to all the kids whining because other people are luckier than them? Your seed value just hasn't paid out yet. Maybe it will soon, maybe it never will? Thats the beauty of "randomness" in an algorithmic sense.
Another thing I would like too add is that random generators usually have so many variables that is becomes near impossible to predict, so there isnt a way to game the system