My Fut changes

I2iky10
72 posts Park Captain
edited August 2018
GENERAL
-Fut collection back (collector cards)
-Trade offers back

CONSUMABLES
--Contracts: Less matches (Gold 10 matches + Silver 8 Matches + Bronze 5 Matches) without staff bonus
--Chemistry Styles: Less effective (e.g. Sniper Shooting +2, Dribbling +2)
--Chemistry Styles: More combinations (e.g. Passing only Passing +3; e.g. Pace +2 , Dribbling +2)
--Position Changes: More cards depends on player ability (e.g. Messi RW,CF,ST only; Azpilicueta CB,RB)
--No Fitness cards, No Healing, No Player Training
--Chemistry Styles for managers with tactics (e.g. Defensive Drop Back + Offensive Ball Possession)

STAFF
--Staff like consumables (fitness, healing, moral)
(e.g. Fitness staff has 99, you need to recover squad fitness of 3, you use staff and fitness staff has 96)
--Training Staff depends on age and rating
(e.g. you can set a training session with 3 players every day and after 10 days, players earned +1 in all stats if they can)
--More staff cards

CHEMISTRY CHANGES
--Chemistry reviewed like in world cup dlc
--Less boost of stats and more malus.
--Manager chemistry style bonus
--Loyalty bonus for 50 games and 100 games to play with no linked players (e.g. Neuer-Ramos-Thiago Silva)

SHOP
-PACKS SHOP
--Normal Pack (Bronze+Silver+Gold) = 15 players + 15 other items (Staff,Consumables,Kits,Balls...)
--Rare Pack (Bro+Sil+Gold) = 10 rare players + 10 rare other items
--'Special packs' (rare gold players pack or mega-rare pack are promos only)

-PLAYERS SHOP
--ALL PLAYERS (loan players + icons + tots + toty + motm + emotm + potm + normal bronze + rare silver)
--Players monthly, weekly and daily offers with (e.g. CR7 500k or Hazard IF 1mln)

SBC
--Every League SBC with multiple choice end-prize (e.g. Kane 92 or De Bruyne 94 or Zaha 85+Bolasie 88)
--Less chemistry in sbc for reviewed chemistry
--Less mini-sbc for icons with no icon required

ONLINE MODES
- Every mode has its online manual version where rewards are bigger to attract more people.
- Prizes: A) tot cards multiple choice; B) packs + coins; C) coins

1) TOURNAMENTS
--5 fixed tournaments: Champions League + Europa League + Bronze Tourn. + Silver Tourn. + Gold Tourn.
--prizes: A / B / C

2) LIVE TOURNAMENTS
--max.1 win - max.20 attempts
--2 monthly: 5 Group Matches (At least 8 Pts) - Quarters - Semi - Final
--2 weekly: 3 Group Matches (At least 4 Pts) - Quarters - Semi - Final
--prizes: A / B / C

3) DRAFT
--entry 25k + 5 Matches
--prizes: A / B / C

4) SEASONS
--New season format (3 seasons of 38 games renamed 'League A, B, C' with massive prizes
--prizes: B

e.g. NEW SEASON FORMAT

LEAGUE A
100+ pts WINNER
85-99 pts CHAMPIONS LEAGUE
70-84 pts EUROPA LEAGUE
55-69 pts GOLD
40-54 pts SILVER
40- pts RELEGATION

LEAGUE B
100+ pts CHAMPIONS WINNER
75-99 pts PROMOTED
55-74 pts GOLD
35-54 pts SILVER
35- pts RELEGATION

LEAGUE C
100+ pts CHAMPIONS WINNER
75-99 pts PROMOTED
50-74 pts GOLD
25-49 pts SILVER
25- pts BRONZE

5) FUT CHAMPIONS
--NO qualification
--full manual settings
--season 38 matches in 5 days
--weekly levels

BRONZE 3 0-9 pts / BRONZE 2 10-19 pts / BRONZE 1 20-29 pts
SILVER 3 30-39 pts / SILVER 2 40-49 pts / SILVER 1 50-59 pts
GOLD 3 60-69 pts / GOLD 2 70-79 pts / GOLD 1 80-89 pts
ELITE 3 90-99 pts / ELITE 2 100-104 pts / ELITE 1 105+ pts

--monthly levels

BRONZE 2 0-50 pts / BRONZE 1 51-100 pts
SILVER 2 101-150 pts / SILVER 1 151-200 pts
GOLD 2 201-250 pts / GOLD 1 251-300 pts
ELITE 2 301-340 pts / ELITE 1 341-380 pts
EUROPA LEAGUE 381-400 pts
CHAMPIONS LEAGUE 400+ pts

--prizes A + B + C

SINGLE PLAYER MODES
1) TOURNAMENTS
--5 fixed tournaments: Champions League + Europa League + Bronze Tourn. + Silver Tourn. + Gold Tourn.
--prizes: A / B / C

2) SEASON
--New season format
--prizes: B

LEAGUE A
100+ pts WINNER
85-99 pts CHAMPIONS LEAGUE
70-84 pts EUROPA LEAGUE
55-69 pts GOLD
40-54 pts SILVER
40- pts RELEGATION

3) SQUAD BATTLES
--entry 25k
--NO qualification
--full manual settings
--season 38 matches in 5 days
--weekly levels

BRONZE 3 0-9 pts / BRONZE 2 10-19 pts / BRONZE 1 20-29 pts
SILVER 3 30-39 pts / SILVER 2 40-49 pts / SILVER 1 50-59 pts
GOLD 3 60-69 pts / GOLD 2 70-79 pts / GOLD 1 80-89 pts
ELITE 3 90-99 pts / ELITE 2 100-104 pts / ELITE 1 105+ pts

--monthly levels

BRONZE 2 0-50 pts / BRONZE 1 51-100 pts
SILVER 2 101-150 pts / SILVER 1 151-200 pts
GOLD 2 201-250 pts / GOLD 1 251-300 pts
ELITE 2 301-340 pts / ELITE 1 341-380 pts
EUROPA LEAGUE 381-400 pts
CHAMPIONS LEAGUE 400+ pts

--prizes A + B + C

OTHER CHANGES
-More and more stats to understand better performances of players.

-Chemistry based on language (players and managers)

-Traits, specialities and types more visible in gameplay and in the card

-Finesse shot, driven shot and other special passes and shots like traits

-Marking system with default positions (CBs on ST) and decides which will be tighter marking

-Other STATS for players
--positioning + movements off the ball + anticipation + concentration + workrate + teamwork (NO WORKRATES)

-Other STATS for gk
--Aerial Reach + Command of area + Communication + Handling + One on ones + Rushing Out + Tendency to punch + Throwing + (First Touch + Passing)

-Possibility to give special instructions for free kicks and corners with default schemes like train, attack near post..

--defensive
Go Back / Edge of area / Stay Forward / Man Mark / Mark near post / Mark far post / Mark tall player / Mark small player / Close down corner / Zonally mark six yard box near post / Zonally mark six yard box near centre /
Zonally mark six yard box centre / Zonally mark six yard box far centre / Zonally mark six yard box far post

--attacking
Stay Back / Stay back if needed / Go forward / Attack near post / Attack far post / Near post flick on / Stand on far post / Attack ball from deep / Challenge Keeper / Lurk outside Area / Offer short option
Post edited by I2iky10 on

Comments

  • Mmandras
    3189 posts National Call-Up
    Is this for real?
  • CharlieC
    7386 posts Big Money Move
    Mmandras wrote: »
    Is this for real?

    I don’t think so but he’s put a hell of a lot of thought into it. He gets my vote.
  • Janscharie
    357 posts Sunday League Hero
    I like the online changes!
  • I2iky10
    72 posts Park Captain
    no, it's not for real. these are my ideas to make ut better. i appreciate your vote and if you have more ideas please leave a comment
  • Alex
    976 posts Moderator
    I edited the title just so it's easier for people to see that these are your suggestions rather than actual changes that have been implemented for FIFA 19.
  • SVKslato8
    417 posts Sunday League Hero
    edited July 2018
    couple of points are fair but too many changes...we should focus on the most important and that is the chemistry which is so much discussed and its logic is hard to defend

    I get the point where the nationality impacts the chemistry due to language and the same for sharing the same club, but why it should consider the league and position?

    Suggestion for FUT chemistry stats that should be included
    1, Nationality
    2, Club
    3, Language
    4, History of played games together (variable over time, no impact in the beginning but after certain games played it will increase for example 10 games +1

    Exclude from chemistry:
    1, League - why it should matter if player play in the same league as opponents it has no affect on their chemistry as team mates
    2, Position - let us have every player on every position without penalization as we all see the player stats.
    If someone decides to put GK to attack he can expect the finishing, ball control and other aspects of play poor and unusable on that position, the same with attacked putting on defender's position the stat's should make a difference and attacker shouldn't be able to defend as good unless his defending stats are high.

    Any other suggestions?
    Post edited by SVKslato8 on
  • I2iky10
    72 posts Park Captain
    Alex wrote: »
    I edited the title just so it's easier for people to see that these are your suggestions rather than actual changes that have been implemented for FIFA 19.

    Thank you alex :wink:
  • I2iky10
    72 posts Park Captain
    SVKslato8 wrote: »
    couple of points are fair but too many changes...we should focus on the most important and that is the chemistry which is so much discussed and its logic is hard to defend

    I get the point where the nationality impacts the chemistry due to language and the same for sharing the same club, but why it should consider the league and position?

    Suggestion for FUT chemistry stats that should be included
    1, Nationality
    2, Club
    3, History of played games together (variable over time, no impact in the beginning but after certain games played it will increase for example 10 games +1

    Exclude from chemistry:
    1, League - why it should matter if player play in the same league as opponents it has no affect on their chemistry as team mates
    2, Position - let us have every player on every position without penalization as we all see the player stats.
    If someone decides to put GK to attack he can expect the finishing, ball control and other aspects of play poor and unusable on that position, the same with attacked putting on defender's position the stat's should make a difference and attacker shouldn't be able to defend as good unless his defending stats are high.

    Any other suggestions?

    I agree with you, but league should be considered too, because a not english player that is in premier league learn english and could link with other players who learn english for the same reason. The chemistry thing could be easier if they will introduce the language (like in fm). Languages of a player will consider past experiences and clubs of a player.

    I also agree with you for position. Until we get a real effective game where if i put Ibra as CDM he would often lose the position because he's out of his role, he would not try to take the ball back if he had lost it, tackles are stats-based and interceptions the same, we need to consider that.

    They should introduce in ut cards
    -languages for managers and players
    -traits, specialities and types more visible in gameplay and in the card
    -finesse shot, driven shot and other special passing or shooting like traits
    (e.g. CR7 with driven shots so he should be able to let the ball lower and closer to the grass during the shot rather than a normal striker
    e.g. KDB or Pogba power shot so they should be able to not up the ball as often as like a normal player)

    (stats):
    -positioning
    -movements off the ball (players like inzaghi that move like giroud)
    -anticipation (to read situation quickly or slowly)
    -concentration (to divide players who are focused from 1to90 minute and players who sleep sometimes during the game
    -workrate (instead of workrates because i'm gonna go mad if i'll see Ramos as last man that won't run after the opponent striker launched 1v1 against gk for his workrate or i'll see R9 that doesn't attack spaces with his 95 positioning because off his workrate)
    -teamwork (to improve workrate in situation where the team needs that player, e.g. Cavani that goes back to defend if the team needs it)

  • SVKslato8
    417 posts Sunday League Hero
    I2iky10 wrote: »
    SVKslato8 wrote: »
    couple of points are fair but too many changes...we should focus on the most important and that is the chemistry which is so much discussed and its logic is hard to defend

    I get the point where the nationality impacts the chemistry due to language and the same for sharing the same club, but why it should consider the league and position?

    Suggestion for FUT chemistry stats that should be included
    1, Nationality
    2, Club
    3, History of played games together (variable over time, no impact in the beginning but after certain games played it will increase for example 10 games +1

    Exclude from chemistry:
    1, League - why it should matter if player play in the same league as opponents it has no affect on their chemistry as team mates
    2, Position - let us have every player on every position without penalization as we all see the player stats.
    If someone decides to put GK to attack he can expect the finishing, ball control and other aspects of play poor and unusable on that position, the same with attacked putting on defender's position the stat's should make a difference and attacker shouldn't be able to defend as good unless his defending stats are high.

    Any other suggestions?

    I agree with you, but league should be considered too, because a not english player that is in premier league learn english and could link with other players who learn english for the same reason. The chemistry thing could be easier if they will introduce the language (like in fm). Languages of a player will consider past experiences and clubs of a player.

    I also agree with you for position. Until we get a real effective game where if i put Ibra as CDM he would often lose the position because he's out of his role, he would not try to take the ball back if he had lost it, tackles are stats-based and interceptions the same, we need to consider that.

    They should introduce in ut cards
    -languages for managers and players
    -traits, specialities and types more visible in gameplay and in the card
    -finesse shot, driven shot and other special passing or shooting like traits
    (e.g. CR7 with driven shots so he should be able to let the ball lower and closer to the grass during the shot rather than a normal striker
    e.g. KDB or Pogba power shot so they should be able to not up the ball as often as like a normal player)

    (stats):
    -positioning
    -movements off the ball (players like inzaghi that move like giroud)
    -anticipation (to read situation quickly or slowly)
    -concentration (to divide players who are focused from 1to90 minute and players who sleep sometimes during the game
    -workrate (instead of workrates because i'm gonna go mad if i'll see Ramos as last man that won't run after the opponent striker launched 1v1 against gk for his workrate or i'll see R9 that doesn't attack spaces with his 95 positioning because off his workrate)
    -teamwork (to improve workrate in situation where the team needs that player, e.g. Cavani that goes back to defend if the team needs it)

    I agree with language so I add it to my post

    Traits are very difficult to add and are not that important in my opinion, maybe later when the major topics are solved

    Stats are good idea but again not that important only nice to have.
  • I2iky10
    72 posts Park Captain
    Other general thing to add are team stats and player stats. More stats (like virtual player in pro club):
    passing stats, tackling stats, valutation avg, passing avg, tackling avg, saving avg, clean sheets...
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