FIFA 19 proposal for competitive modes with full manual settings only

Comments

  • SVKslato8
    417 posts Sunday League Hero
    it should be implemented to skill games to learn, we also need a proper training playground to practice and build a skill...currently skill games are with assisted setting with no option to turn it off
  • Janscharie
    363 posts Sunday League Hero
    Will you feel the difference in passing between kroos an bakayoko in manual?
  • Altair14
    289 posts Sunday League Hero
    FAntastic idea! I play only full manual
  • Ggggoooopppp
    1188 posts Professional
    Manual community is far far lesser than casual assisted players. That’s the reason EA won’t listent to our begging.
  • SVKslato8
    417 posts Sunday League Hero
    Janscharie wrote: »
    Will you feel the difference in passing between kroos an bakayoko in manual?

    hard to say. I can imagine a way where for kroos you need to press the passing button shorter with both feet and for bakayoko longer and only with his stronger foot to get the advantage and disadvantage even in full manual settings. The same way as shooting is implemented when you shoot with your weak foot you don't get accurate and strong shot.
  • SVKslato8
    417 posts Sunday League Hero
    Manual community is far far lesser than casual assisted players. That’s the reason EA won’t listent to our begging.

    Sad true, unfortunately our manual community is short on members. But its the only reasonable community regarding competitive gaming. Assisted community is good for arcade and casual games but not for competitions unless there will be auto aim and ai assistance on all competitive shooter games. In current stage FIFA is not considered Esport game in competitive esports community.
  • SR8
    256 posts Sunday League Hero
    The problem is, EA doesn't care it is not considered a real esports game.
    That was never their goal when they introduced Weekend League, FUT Champions Cups, FIFA eWorld Cup, etc. It is about revenue and profit growth and keeping the shareholders happy.
    EA just see the 'esports' stuff as a way getting players more engaged and sell more FIFA points.
  • SVKslato8
    417 posts Sunday League Hero
    Who knows maybe there was an intention to create esport game at the beginning but FUT success ruined it. We will see in what direction will EA move this game
  • SR8
    256 posts Sunday League Hero
    edited July 2018
    Timed finishing says it all in which direction EA is going:



    Instead of making shooting more manual EA makes a sort of mini-game for it.
  • Ggggoooopppp
    1188 posts Professional
    SVKslato8 wrote: »

    Sad true, unfortunately our manual community is short on members. But its the only reasonable community regarding competitive gaming. Assisted community is good for arcade and casual games but not for competitions unless there will be auto aim and ai assistance on all competitive shooter games. In current stage FIFA is not considered Esport game in competitive esports community.

    You’re right. Money dictates the rules.
  • Ggggoooopppp
    1188 posts Professional
    SR8 wrote: »
    The problem is, EA doesn't care it is not considered a real esports game.
    That was never their goal when they introduced Weekend League, FUT Champions Cups, FIFA eWorld Cup, etc. It is about revenue and profit growth and keeping the shareholders happy.
    EA just see the 'esports' stuff as a way getting players more engaged and sell more FIFA points.

    In our turn our problem is there’s no another competitor to EA om the market who would create a decent football simulator not an arcade money grabber.
  • Ggggoooopppp
    1188 posts Professional
    SR8 wrote: »
    Timed finishing says it all in which direction EA is going:



    Instead of making shooting more manual EA makes a sort of mini-game for it.

    Looks pretty well on presentations and will have almost no sense in the game.
  • Janscharie
    363 posts Sunday League Hero
    Played a fm yesterday. Took me half an hour to find an opponent... the game is so much more satisfying on fm. Also it doesn't turn into a ping-pong 41212 sweatfest.
  • Janscharie
    363 posts Sunday League Hero
    SR8 wrote: »
    Timed finishing says it all in which direction EA is going:



    Instead of making shooting more manual EA makes a sort of mini-game for it.

    Looks pretty well on presentations and will have almost no sense in the game.

    Really nervous about this feature.. same as when ea announcest dramatic moments for f18...look what that got us...
  • SVKslato8
    417 posts Sunday League Hero
    SR8 wrote: »
    Timed finishing says it all in which direction EA is going:



    Instead of making shooting more manual EA makes a sort of mini-game for it.

    It doesn't have to be bad, in FIFA18 there was already a sweat spot which you had to learn, in this case there is the indicator for sweat spot to help you to learn. I can imagine the indicator could be turned on and off. But its true that in assisted game it makes it even easier to score with this feature. Lets wait for the demo and then judge. I still believe this feature could be combined with full manual. Better forwards could have wider sweat spot than lower rated forwards.
  • SVKslato8
    417 posts Sunday League Hero
    In terms of passing I have an idea how we could differentiate between best passers like kroos by speed of power bar, you would have to learn your players rating to get used to it, but for example best passers like kroos could fill the power bar of pass quicker e.g in 1 second and the weakest passer in 2 seconds. By giving the little delay to weaker passers we would feel the difference. But of course only in full manual mode, in assisted mode it makes no difference.
  • Ggggoooopppp
    1188 posts Professional
    Who knows is there a way in FIFA to play player vs player online with custom squads?
  • SVKslato8
    417 posts Sunday League Hero
    Who knows is there a way in FIFA to play player vs player online with custom squads?

    Are you sure this post is related to this topic? We are discussing full manual setting in online competitive mode
  • I2iky10
    72 posts Park Captain
    hooligan87 wrote: »
    ◄ Why the need for a manual control settings?

    Personally, I recommend going to these settings as far as possible to everyone. They give a huge variety of your game, you really start to think in any situation as it will be better to do, try not to rush and play real football. Do not forget about the tactics and all sorts of sliders that give the game even more realism. ◄ Advantages of manual control versus automatic

    - mechanical approach to a full-fledged football simulator.
    - control over game events by 99%.
    - game wealth of control and as a result-a variety of game situations in the development of attack, as well as the organization of defense.
    - strengthening of the human factor.
    - reducing the impact of the slaughter characteristics of top players.
    - adequate pace of the game.
    - increased effect of presence on the field.
    - similarity with the real (real) football.
    - close to the reality of the percentage of marriage in the transmission and the shots on goal.
    - non-linearity and unpredictability of the game.
    - equal game in all respects.
    - enhance the feeling of virtual ball in the game and coordination.
    - increase the influence of the TTD of each player on the field.
    - improved balance in the standard provisions, the corner. ◄ Disadvantages

    - negative factor depending on the model of the gamepad.
    - the factor of possible difficulties and psychological barriers in the development.
    - high differentiation in the level of play experienced players and beginners.
    ◄ Outcomes and conclusions

    Manual control settings have a huge potential for success in the environment of people who like to watch and play football, not in the arcade. Do not think that manual -play some incredible nerds and that's impossible, this is absolutely not true. You can learn these settings pretty quickly and they are definitely worth it! But this is a personal matter.

    1000000% AGREE
  • SeanDCFC
    2487 posts Fans' Favourite
    These new features will make game more automatic and random, I can guarantee it. Don't get sucked in by this propaganda.
  • SPACIALIST09
    1002 posts Professional
    Playing devils advocate here and somewhat new so don't destroy me. But wouldnt fully manual make certain player stats useless? Like if you have complete control over power and direction, wouldnt the "short passing" stat be rendered kind of useless.

    And next (maybe this is actually an argument for manual but havnt spent too much time with it so you guys tell ) isn't there so much RNG in the game to make it more realistic that also adding in having to manually aim everything would make the odds of scoring way more difficult?

    Also, question for the manual shooters: ive got my aim down pretty pat. Anytime I miss a shot wide or right at the keeper i look at the replay with the aim indicator on and more than not i aimed it perfectly. Does manual shooting cut down the chances of you aiming in the corner but the ball goes straight to the keeper or misses wide? I know your finishing stat has a ton to do with this, but at this point in the year when strikers have 99 finishing, why are my shots still not going where I aim them? Did you manual shooters notice a positive difference when you switched?
  • SeanDCFC
    2487 posts Fans' Favourite
    Playing devils advocate here and somewhat new so don't destroy me. But wouldnt fully manual make certain player stats useless? Like if you have complete control over power and direction, wouldnt the "short passing" stat be rendered kind of useless.

    And next (maybe this is actually an argument for manual but havnt spent too much time with it so you guys tell ) isn't there so much RNG in the game to make it more realistic that also adding in having to manually aim everything would make the odds of scoring way more difficult?

    Also, question for the manual shooters: ive got my aim down pretty pat. Anytime I miss a shot wide or right at the keeper i look at the replay with the aim indicator on and more than not i aimed it perfectly. Does manual shooting cut down the chances of you aiming in the corner but the ball goes straight to the keeper or misses wide? I know your finishing stat has a ton to do with this, but at this point in the year when strikers have 99 finishing, why are my shots still not going where I aim them? Did you manual shooters notice a positive difference when you switched?

    Passing stat is already meaningless.

  • smnox
    99 posts Park Captain
    edited July 2018
    Playing devils advocate here and somewhat new so don't destroy me. But wouldnt fully manual make certain player stats useless? Like if you have complete control over power and direction, wouldnt the "short passing" stat be rendered kind of useless.

    And next (maybe this is actually an argument for manual but havnt spent too much time with it so you guys tell ) isn't there so much RNG in the game to make it more realistic that also adding in having to manually aim everything would make the odds of scoring way more difficult?

    Also, question for the manual shooters: ive got my aim down pretty pat. Anytime I miss a shot wide or right at the keeper i look at the replay with the aim indicator on and more than not i aimed it perfectly. Does manual shooting cut down the chances of you aiming in the corner but the ball goes straight to the keeper or misses wide? I know your finishing stat has a ton to do with this, but at this point in the year when strikers have 99 finishing, why are my shots still not going where I aim them? Did you manual shooters notice a positive difference when you switched?

    One common argument from assisted player is it takes away all these stats which reflect the personality of a player.

    Yes and No. Yes the accuracy stats don’t matter any more since you are in control. No because all the physics attributes still works which are the most important attributes in the game.

    I would argue accuracy stats don’t matter that much anyways in both assisted and manual controls. When you bit on a FUT player, what attributes are you concerned with the most? Pace right? Because deep in the heart you know speed agility and balance are most important stats in the game, when you have an open goal, anyone can score no matter what accuracy stats he has.

    Let’s take passing accuracy as example, normally the short passing accuracy stats are not that great with goalie right? But do you have a hard time passing a ground ball to a defender? I guess not.

    Did you ask why? Maybe with assisted settings those stats don’t matter either?

    Accuracy should be controlled by human players which differentiates good players among bad players instead of AI.

    If you’re concerned about the stats not taking effect. Put your controller away let AI play on both side.
  • SVKslato8
    417 posts Sunday League Hero
    passing accuracy:
    With manual you are in control of direction and the only variable in the pass is the power and direction your player is facing.
    With assisted you just suggest the direction and AI chooses the best power and best option (usually free player) there is nice video showing how AI decides the direction here on forum just search for Evidence of How Overpowered Assisted Passing is in FIFA 18.

    In terms of stats I believe currently passing stats are irrelevant for both manual and assisted, the best stat indicator could be the speed of power bar for manual, for assisted it is irrelevant anyway.

    Odds of scoring :
    With assisted you can aim to corner flag and AI puts it to the net so literally no skill at all by considering the AI also adjusts the power of the kick.
    With manual you have to aim directly to the place, if you miss a little from the angle it goes wide, the same for power of shot.
    That give a lot of advantage to assisted but give so much reward to manual if you score. I admit I need like 5-6 100% chances to score a goal but its about finishing skill.

    I believe finishing stats make a difference in both manual and assisted as I find it easier to score with good finisher on manual and in assisted the AI probably increases the odds of scoring for players with better finishing stats
  • I2iky10
    72 posts Park Captain
    Well, passing stats matter. If you focus well on passing during a full manual game, you'll see that no matters the length of passing, the receiver is eased to stop well the ball and he doesn't lose the time of the play, even if it's a short pass. If you play with pjanic, kroos or modric you'll need to aim and power correctly to have the same effect of a perfect assisted passing.

    I found shooting really difficult, but i think it's normal. Players like Benzema, Icardi and Diego Costa has lots of finishing and composure and it's something visible. Same for longshots.

    Stat that doesn't matter 100% is Vision that depends on yours. But i'd prefer that % of passing depends on vision also to make really difficult a passing from the left back to the right back when you close the first one in the corner zone. Other situation where vision should matter is when you have a player turned back. In that situation players with an high vision should have an higher % of success in shooting or passing than players with a low rate.

    In assisted the % of player skill is around 30-60%, in manual is at least 80%.
  • I2iky10
    72 posts Park Captain
    These are my thoughts
  • SVKslato8
    417 posts Sunday League Hero
    I2iky10 wrote: »
    These are my thoughts

    Nice thoughts, I haven't noticed the passing stats and I play full manual only couple of years, but its true that sometimes the receiver needs to turn, wait or take his time to receive the ball but I assumed that has to do something with the auto switching move assistance turned off but I admit it might be by the passing stats.

    Vision is something purely up to you so it shouldn't be a stat to consider in my opinion.

    Stat that should be considered is the speed of passing for best passing stats and delay for lower passing stats...maybe also in assisted it could matter by receivers.
    If you receive a pass from a low passing stat player you should make it more difficult to receive.
  • I2iky10
    72 posts Park Captain
    i'm not agree 100% because change sides (rb to lb or viceversa) become too easy. in real life rb or lb capable of a change side are marcelo and dani alves because they are technical and they have enough vision to do it.
    So if i pressed you well and i constricted you near the corner flag, you can't 'easily' change side with a no look pass when you are turned back.
    THAT in my opinion SHOULD depend on vision and long pass. I'm not saying that you could not do it, but at least that the pass would not be well-made 100% because if you have modric, kroos, marcelo or iniesta OK, but manolas,koulibaly, glik or rami NO.
  • paul24878306
    4717 posts Big Money Move
    RadioShaq wrote: »
    People never really wanted a manual game. Just defense to be harder and offense easier. Once you ask about offense going manual then most are against it.

    Thats because most cant be bothered to learn how to play without assistance - its really quite hard. It would show many so called pros, that there actually nor that good in reality.

    Just because most dont want it doesnt mean it shouldn't happen. Competitive modes should have no assistance at all - or its not about pitting your gaming/football skills - its about who can work the exploits better.
  • SVKslato8
    417 posts Sunday League Hero
    In my opinion change of sides is about vision of a controlling human player, and the power of the player who passes.

    Passing while turned back is the same case and in hand of a human player, but there has to be a penalty for that as it was in one patch of FIFA18 when it was penalized by inaccuracy and power decrease of the pass if your player face opposite direction
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