I’m a big fan of Fifa manager mode. Having read through a lot of the suggestions fans have made for Fifa 18 in general and specifically for manager mode, I have some suggestions which I feel would make Fifa more realistic and manager mode better. I hope you’ll take the time to have a read and to pass these on to other relevant parties. Some of these items make take more than the remaining three months till Fifa 19’s release but even if these take some time to implement, they’d be a joy to experience.
Yujie ( mf shro0m )
• Some of the items below can be toggled on/off or on to varying degrees, akin to passing/crossing/shooting assistance, to suit personal preferences.
• Add more detailed individual instructions, player roles and team tactics
In every Fifa game to date, players who excel at more complex components of play such as passing and creativity but are less capable physically, have been unable to influence games as they do in real life. Adding more detailed individual instructions would also allow players more freedom to play the way they want to. E.g. some have mentioned that they like to cross and yet their striker isn’t inside the box much. A relatively simple and easy to understand way to display this would be to display the items in the ‘tactics’ tab on a pitch; with things like ‘crossing’ from each wing adjusted individually or together, passing adjusted by thirds of the pitch divided length-ways, + add ‘shooting range’ (new)(like passing range) to tactics which adjusts where your players try to occupy for shooting space. A good number of presets based upon real life tactics can be added to make things simple for those less interested in the tactical side of football. Being able to set individual man-marking targets in different extents (1to3, loose, tight, very tight) in addition to asking players to generally man-mark whilst defending would be useful
• Add more types of passes, allowing you to purposefully attempt very specific passes. One effect of this is it’ll increase the benefits of having excellent passing
• Countries and clubs that have legacies for producing top players don’t currently produce many good youth players. Clubs in countries like Brazil and Argentina, and clubs like Barcelona, Manchester United, Lyon, São Paulo, Santos, Porto, Ajax, Bayern etc don’t produce more top youth players than places and clubs with less prominent legacies
• Make player statistics more realistic. Some attributes, notably speed, acceleration, strength are often unrealistic. These are perhaps currently weighted either to highlight players’ typical roles within team, to further differentiate play styles. However, the changes listed here would allow players to better fit their archetypal roles through other methods. In Fifa 18 and past FIFAs some players (who usually play cm, cdm or cb) would be made unrealistically slow, whilst others (usually st, winger or cam) would have unrealistic defensive stats. It’s simply untrue that pretty much no centre-backs would have 80+ sprinting were the stats reflective of reality. The tendency in Fifa 18 and previous games for ‘abusing pace’ to be an overpowered tactic is in large part due to the unrealistically low speed stats of defensive players e.g. Marquinhos and Varane, who I’ve heard players say in interviews can keep up with the fastest attackers. Yet in Fifa their pace stats are <80. The game would become more realistic if players had more realistic stats as opposed to sprinting and acceleration just being nerfed. Additionally, for that matter pace feels underpowered atm. I mean in games sometimes I’ll be sprinting with someone with ~85 sprinting and ~85 acceleration and then a defender with ~70 in those areas will catch up with me. It just doesn’t feel right and is really annoying. I mean players with better dribbling like Salah are about as quick with the ball as they are without it. Having more realistic stats would also allow more players to be used in roles other than their primarily role. For example, Sergio Ramos’ stats suddenly changed when he went from officially being a RB to a CB. He didn’t suddenly become less capable on the ball. Danny Welbeck actually makes a lot of recoveries for England (not sure how he’s been for Arsenal) and yet his defensive stats are awful. Niklas Sule did not suddenly more than double his sprinting speed in 2016/17 which Fifa 17 and 18 suggest. I doubt Ashley Young and Valencia suddenly became significantly better at tackling in the last season. They may have improved a bit but more likely they’ve just learnt to play as LB and RB. Improving this would make Fifa 19 more realistic and players more dynamic
• ^ in addition to the above are the generally unrealistic physical ratings of youth players, young players and players in lower leagues. The average 18 year old youth winger is not only as quick as Toni Kroos or Luca Modric. Most players don’t actually become a lot quicker as they get into their prime except the ones who get quite a bit leaner (e.g. Kroos). With the more complex game dynamics listed above, Fifa would no longer need to weigh young players down with under-rated physical stats. Klopp gave interesting example in an interview which was why he picked Alexander-Arnold over the older, more experienced Milner. He said that against Leroy Sane, Alexander-Arnold’s superior, youthful, pace and stamina would be more valuable than Milner’s experience in keeping Sane quiet. Having more reflective physical stats would also allow currently under-powered technical stats to play a greater role in differentiating how good a player is and why. This change would also make giving youths match experience less costly. I’ve read people saying that giving youths match experience is too risky for them, which hinders their development
• In manager mode it’d also be good if we could create B teams, partially buy the financial rights to players and residual transfer budgets carry over from one season to the next. At the moment there’s no productive way of using your remaining transfer budget at the end of a season. In my main game, through sales, I had a remaining transfer budget of £750 million, having generated £1.2 billion in profit, yet at the start of this season my transfer budget is £0. All of that money’s vanished.
• Add a degree of machine learning to manager mode. Enable other teams to adapt their tactics to combat your usual style of play. This may take the computer half a season, a season or two. EA can look to Call of Duty WWII’s new Alexa related function for a starting point, though used to influence the AI and is only maybe provided to the player. The analysis of your play offered by the AI would then be used to influence the opposition’s tactical setup. E.g. they might man mark your best player and/or pack more players on the wings to deal with your attacks down the wings, and/or use three centre mids to deal with yours etc
• Please make it so that we can see which new youth scouts are available before we fire one
• Allow you to see how a youth player’s been developing in the youth academy i.e. show how his overall and attributes have changed
• Improve the automated details of the best dribblers’ dribbling. Say if someone with 85+ dribbling predicts a defender sticking a foot out then he will incorporate a little bit more intricate trickery into his dribble. I’ve noticed this happen a little with my 92 rated Gabriel Jesus who has 96 dribbling and 95 ball control but I feel this could be increase a bit, partly to offset the recent buff to the perks of high strength
• Add the ability to ask your scouts to scout someone on your shortlist, on the shortlist page
• Add a new goalkeeper kick where they kick it as far as they can. Often when you’re leading and it’s nearing the final whistle the opposition to press forward leaving one or two defenders at the half-way line. When your keeper gets the ball, if I see two or three of my guys with two opposition players near the half-way line I’d like to do a huge through ball with my goalkeeper for my attackers on the halfway-line but there’s currently no way of doing that. Perhaps LT+X or LB+X
• Whilst you’re provided with an estimate of a youth player’s potential, there’s no such offering for first-team squad members or scouted players. A rough estimate of +-3 overall potential, similar to what you get with youth players, would be good. This too could be subject to your scouts’ judgement and experience
• Introduce pre-match analysis in manager mode which offers a summary of the recent tactics of the selected team including players roles. E.g. if you’re looking at your calendar or look up a club (which you can’t do in Fifa 18), you can see a summary of a team’s usual formation(s) and tactics etc. Having better scouts could increase the level of detail and complexity of these reports, in addition to the breadth of clubs you have detailed information on. This would allow players to tailor their tactics for each match which would make them less repetitive.
• Introduce more complex individual player training options. Make it so that you can set a default generalised training plan (e.g. poacher, inside forward, playmaker, box-to-box, anchorman, ball-playing defender, no nonsense defender, wing back, full back, sweeper keeper, keeper, etc) for each player in addition to a small number of emphasised stats (finishing, short passing, sprinting, strength, weaker foot etc). I appreciate that physical characteristics are often more limited by genetic factors than technical characteristics and things like speed could be made to be slower to develop. In real life examples include, Ronaldo’s, Bale (don’t forget they won’t born looking like Adonises) and Brazilian Ronaldo’s (Rivaldo called him that skinny lad he found) increases in strength and jumping, Kaka’s increase in speed and strength, Lukaku and Harry Kane’s weaker foot development, Arjen Robben strength and stability (he looks super skinny but the man did not have the core strength he has now when he was 20, clock his impressive six pack), . I appreciate that perhaps these stats aren’t currently trainable due to the over-importance of pace in previous games and strength’s increasingly prominent role in Fifa. However, the fact that physical traits can’t currently be trained puts a heavy premium on their desirability in younger players as you can iron out some of their other weaknesses through training (e.g. poor passing, poor shooting, poor tackling etc). In any case, it’s not as if no managers emphasise these attributes in training, take Sam Allardyce and Genaro Gattuso for example. Attributes like strength typically improve as players reach their prime in real life anyway. All of the football training they do, in addition to their gym workouts, have an impact. People who train and eat like athletes come to look more like athletes.
• You also can’t currently train reactions for anyone, including goalkeepers. I appreciate this would be harder to train than say positioning, but if you can train reflexes then surely you could train reactions