After playing fifa 17 for hours at gamescom and a daily fifa player i can confirm absolutely nothing has changed to the shooting physics. Pks and freekicks is a different system but ingame its the same.
I guess wait for someone in the community to buy it and make a thorough review article or recording a full match and highlights. After that it's about personal choice whether you should wait for FIFA 2018 or simply buy FIFA 17
Although for me if EA FIFA-17 is like or either remains lifeless, just poorly animated or no real physics like video below.
I won't buy it until I see serious Developer Notes and Video Demonstration of them working on the FROSTBITE GFX Engine that they are actually developing real world physics and implementing into the main source -code for future development releases.
Because recently EA has stated that they will develop games as realistic as possible, so who knows what the future is like.
Are there problems, yes, there are quirks and glitches and bugs that can be worked using real body motion and collision kinematics with physics and math principles.
This all needs to be better programmed for improved realism, immersion, and simulated gameplay.
Currently, its not to bad, I would say 80% done so to speak but will see.
Again EA needs to demonstrate in FIFA 17-18 release that they are now making the mechanics as real as they will ever be taking into consideration the limitations of game design and technology. To simply use basic gfx engine tools to show movement is not true programming of physics game engine, its just arcade!
Its really all that simple so instead of constant threads discussing the same better we wait.
I'd like to see more variation with the ball physics in terms of long-shots. At the moment every single long-shot that isn't hit first time has the dipping animation. The shot will rise and then come down quickly.
You don't see many shots struck that start low and then rise or shots that are driven towards the bottom corner. Thankfully they are addressing the latter and we can probably actually expect shots like these to be incredible/over-powered on release as the annual new features tend to be.
The ball physics on lobbed passes with square/x need some work. It would be cool if players could ping a ball with some back-lift on it, in comparison to now where it's just a lobbed ball that has no spin on.
I'd like to see more variation with the ball physics in terms of long-shots. At the moment every single long-shot that isn't hit first time has the dipping animation. The shot will rise and then come down quickly.
You don't see many shots struck that start low and then rise or shots that are driven towards the bottom corner. Thankfully they are addressing the latter and we can probably actually expect shots like these to be incredible/over-powered on release as the annual new features tend to be.
The ball physics on lobbed passes with square/x need some work. It would be cool if players could ping a ball with some back-lift on it, in comparison to now where it's just a lobbed ball that has no spin on.
I have made a few attempts to illustrate to EA either moderators to discuss to developers or directly Developers who might be reading the forum in many threads.
Here are some videos that explain better physics modeling into game.................
Once all this is implemented a nice readup from a EA Developer discussing the programming of real physics and code design would be a sweet read and acknowledgment that finally a real good Football/Soccer game has been created until then its aracady and a distant dream!
Comments
Although for me if EA FIFA-17 is like or either remains lifeless, just poorly animated or no real physics like video below.
I won't buy it until I see serious Developer Notes and Video Demonstration of them working on the FROSTBITE GFX Engine that they are actually developing real world physics and implementing into the main source -code for future development releases.
Because recently EA has stated that they will develop games as realistic as possible, so who knows what the future is like.
Are there problems, yes, there are quirks and glitches and bugs that can be worked using real body motion and collision kinematics with physics and math principles.
This all needs to be better programmed for improved realism, immersion, and simulated gameplay.
Currently, its not to bad, I would say 80% done so to speak but will see.
Again EA needs to demonstrate in FIFA 17-18 release that they are now making the mechanics as real as they will ever be taking into consideration the limitations of game design and technology. To simply use basic gfx engine tools to show movement is not true programming of physics game engine, its just arcade!
Its really all that simple so instead of constant threads discussing the same better we wait.
This should get Oscar..
Yeah good vid, how many matches I played the animation is exactly the same as vid above!
EA FIFA 16 VIDEO OSCAR NOMINEE WINNER
You don't see many shots struck that start low and then rise or shots that are driven towards the bottom corner. Thankfully they are addressing the latter and we can probably actually expect shots like these to be incredible/over-powered on release as the annual new features tend to be.
The ball physics on lobbed passes with square/x need some work. It would be cool if players could ping a ball with some back-lift on it, in comparison to now where it's just a lobbed ball that has no spin on.
I have made a few attempts to illustrate to EA either moderators to discuss to developers or directly Developers who might be reading the forum in many threads.
Here are some videos that explain better physics modeling into game.................
Once all this is implemented a nice readup from a EA Developer discussing the programming of real physics and code design would be a sweet read and acknowledgment that finally a real good Football/Soccer game has been created until then its aracady and a distant dream!
So all we can do is .........................