Seriously, could someone explain me what genre this game belongs to?
Is it the new Need for Speed?
Is it Nba Live 17?
Or is it a beat'em up with a ball rolling?
Because from what I've seen in this video, this is everything but football: hypereactive headless chickens under ❤️❤️❤️❤️ effect almays running, bumping each other, doing the usual OP skill moves.
If you think this is the same football you see on TV, then I tell you that I have 3 penises.
What's the meaning of sticking with the Frostbite engine if these are the results?
Games like Rocket League and Super Arcade Football are more serious and credible than this circus simulator, trust me.
Please, tell me that it was set on "fast" speed on purpose, or because the build was on an early stage.
This joke can't be a next-gen football game.
I was referring to the infamous "constant 90 minutes sprint & high pressure" tactic (without being penalized in any way) that causes too many changes of possession play from one team to another.
Agree 100%. If anyone watches real football they'd recognise that EVERY match has slow periods where teams sit off and play builds up slowly. The 90 minutes of constant 100mph play is very unrealistic.
Once the kids start moaning because they can't dribble all the players, the coach and the ballboys in a row, then the developers will try to make them happy by releasing the notorious December/January patch, also known as "The Return of the Pace Abusers, Dribblepigs and Longshot Spammers".
YOU GUYS STILL DON'T MAKE ANY SENSE!!
I found a lot of things wrong with the gameplay but this was not one of them. Its a a 2 V 2 GAME for crying out loud.
So if its two players of course the game is going to be fast paced and back and forth because both players or set of players are constantly trying to score
idk about you but when i play the CPU or AI there are some slow periods depending on the score and the tempo of the game fluctuates like in real life
Don't mean to be rude btw just my opinion and personal experience
Same goes if 4 people just want to score as many as possible, they'll keep every player sprinting and the whole game looks a mess.
Take Arma 3 for example. It's known as being tacticle, but if you have a bunch of CoD players on there then they'd be running around everywhere shooting and wasting ammo. The game will play how people want to play in the end.
Even if Fifa 25 was running on ultra-photorealistic visuals on Frostbite 5 engine on PS6. If people want a goal fest, they'll get one.
The entire pace of the game is too fast, if the players use one player (at a time) to make fast play(passing, moving etc.) it's going to make the AI players move around too quickly which makes the matches are constant chaos and players barely keep their shape/position whatsoever.
You were not rude, don't worry.
But in my opinion if two or more players in order to score a goal have to hold the R2 button the whole match going back and forth without using any tactic, it means that the gameplay has the same depth of a rail shooter.
Sprint, sprint, pass, pass, sprint, sprint, pass, pass, skill dribble, shoot. That's all?
Did they really use the Frostbite engine for this racing game? Let's be serious please, I can't believe it.
I really hope that the match on that video was played fast and arcadey on purpose because of the short time at disposal.
Yes, you can play every game as you want.
But in Arma 3, COD kids are easy targets because the gameplay tends to reward the tactical players. So in order to improve their game and win, they have to change their attitude.
Same in PES (which has its flaws too btw), if you decide to play like a pace abuser + high pressing all the time you are screwed, because you will likely tire your team too early. You need to sprint carefully and use some tactic in order to break the defence.
Now in Fifa, a player who uses the "90 min sprint+pressure" attitude seems to not be penalized. Of course, you can build up your play, but the gameplay fits best with the former. Not to mention some OP skill move and longshots.
This game needs more balance and a little bit of tactic.
There isn't any Risk/Reward system.
If EA wants to release a football game based on goal fest it's ok for me, but they should stop advertising it as a simulation then.
You mean ping-pong passing fest, right?
Anyway I hope the demo will be different, with slower and more realistic pace and a gameplay who rewards those who play real football on the pitch.
There is already the good Fifa Street for superhero fancy moves and goals.
At the moment it seems like even Goat Simulator requires more brain usage than this Fifa kids 17.
In other words people want another Fifa 15 (the worst and most unbalanced Fifa ever).
They are ready to spend again 60 euros/50£ for a game that probably already own.
Well, that's the game we deserve then.
Last year's Game Awards best sport game prize was won by Rocket League. Maybe EA wants to compete against Psyonix?
At this point they should only add some power-up on the pitch and the game will be complete.
Beta is never ever the same speed or game as the day one patch, so anything you play / hear about beta is irrelevant.
Even the the release EA access version will play differently to the day one patch.
An example of difficulty in a simulation vs arcade gameplay
What makes a great game simulation are things like...............
Game Physics 101 Video Examples
Some reading links:-
Not to mention a few years of solid programming and animation, not a 9 month newborn with teething issues.
Its why I believe gamers have so much knowledge now thanks to the Web producing quick game turn around is not helping the bottom line (Profits).
Why not develop from a base-code and continually release new builds from that instead of creating new code and features. It would be better to improve and perfect from previous builds. This includes clearing out bugs and glitches log reports so on before release based on previous versions.
C'mon EA I mean things like this......................
Now to be fair and a sense of balance EA FIFA or SOCCER/FOOTBALL has come along way since the early days............. like this for example..............
NOW WE HAVE THIS..................
gorilla will still be walking through people in f17 repeating patterns to win every single game.
they really need to add variables to the skillmoves, meaning even if you hit the correct button input there's a chance the player fumbles it. some of the ones currently in are so overpowered that it's unbeliavble. it's basicly a case of you either conceed the goal or conceed the penalty trying to stop them.
Gaming is taking over the world.
Market research firm Newzoo revealed today that it expects the global gaming market to be worth $99.6 billion in 2016. That’s up 8.4 percent when compared to last year. It also expects 2016 to be the first year that mobile overtakes PC and console, with Newzoo expecting that market to make $36.9 billion in 2016, up 21.3 percent from 2015.
Forty-seven percent of that $99.6 billion will come from Asia, as you can see in the chart below. China is seeing exceptional growth. Mobile in that country will be up 41 percent from 2015 to reach $10 billion. Newzoo notes 58 percent of total gaming growth in the worldwide market in 2016 will come from the Asia-Pacific region.
“China will remain the largest games market for the foreseeable future, growing to $28.9 billion by 2019,” Newzoo notes.
*Internet Reference:- http://venturebeat.com/2016/04/21/video-games-will-become-a-99-6b-industry-this-year-as-mobile-overtakes-consoles-and-pcs/
EA CEO Andrew Wilson Full Keynote Speech At E3 2016
Head of EA Sports, Andrew Wilson Interview Part 1
It seems like skill moves give the player some kind of "immunity", just like the dodging mechanic in Max Payne.
Skill moves should work only when made at the right time and place on the pitch.
I am impressed.