Chemistry Bug/EALaziness Thread

13456768
fluffymnuffy
12533 posts Has That Special Something
edited July 2016
PLEASE SPAM EA SOCIAL MEDIA AND ANYTHING ELSE THAT STUPID COMPANY OWNS WITH THIS

THIS IS NOT MY VIDEO


Post edited by fluffymnuffy on

Comments

  • kijsberg
    163 posts Has Potential To Be Special
    This truly is groundbreaking.
  • Ibraphonic
    700 posts An Exciting Prospect
    wow very interesting
  • illinifan
    8676 posts League Winner
    I honestly can't believe this, no wonder why most IFs feel awful.
  • Mattheos
    1352 posts Professional
    Sorry for not being up to speed but what's this about?
  • Kakarot1996
    1435 posts Play-Off Hero
    Ibraphonic wrote: »
    wow very interesting

  • StewParty
    4057 posts National Call-Up
    This is disturbing on so many levels.
  • Reece Tha BEAST
    17021 posts World Class
    Great discovery
  • Big Matty T
    2634 posts Fans' Favourite
    Could also be why legends perform so well...they are players with high stats that get this "day 1 player" boost
  • kijsberg
    163 posts Has Potential To Be Special
    edited June 2016
    Could also be why legends perform so well...they are players with high stats that get this "day 1 player" boost

    Yep. A legend with the exact same stats as a TOTS player would perform better, due to receiving a chemistry boost. You could for example have the exact same stats, but still have +5 dribbling and +5 passing.
  • Mattheos
    1352 posts Professional
    kijsberg wrote: »
    Could also be why legends perform so well...they are players with high stats that get this "day 1 player" boost

    Yep. A legend with the exact same stats as a TOTS player would perform better, due to receiving a chemistry boost. You could for example have the exact same stats, but still have +5 dribbling and +5 passing.

    So you're saying a full legend team would play better than a full TOTS team? L
  • bear
    6030 posts Big Money Move
    Mattheos wrote: »
    kijsberg wrote: »
    Could also be why legends perform so well...they are players with high stats that get this "day 1 player" boost

    Yep. A legend with the exact same stats as a TOTS player would perform better, due to receiving a chemistry boost. You could for example have the exact same stats, but still have +5 dribbling and +5 passing.

    So you're saying a full legend team would play better than a full TOTS team? L
    No, the team of just legends gets the benefit of chemistry boosts

  • freddyyow
    2504 posts Fans' Favourite
    Got to hand it to the guy who made that video, he must have put in alot of time to prove that out.

  • illinifan
    8676 posts League Winner
    edited June 2016
    Mattheos wrote: »
    kijsberg wrote: »
    Could also be why legends perform so well...they are players with high stats that get this "day 1 player" boost

    Yep. A legend with the exact same stats as a TOTS player would perform better, due to receiving a chemistry boost. You could for example have the exact same stats, but still have +5 dribbling and +5 passing.

    So you're saying a full legend team would play better than a full TOTS team? L

    Not necessarily, but this may help you visualize the importance of this glitch (credit to @Masakari ):
    Masakari wrote: »
    Did 2 images as examples. I used Maestro to give non-physical stats the +5, and the others I speculated at +2. Easy to see that NIF Pepe at 10 chem is much better than the iMOTM that will always be at 4 chem, and NIF Auba at 10 chem is just slightly better than the first IF Card which is +3 OVR higher.

    NIF Pepe vs today's iMOTM:
    Cl1mg1WXIAAIinK.png


    NIF Auba vs UP Auba vs IF Auba:
    Cl1pnvrWkAAGqs1.png


  • Stanz
    17 posts Ball Boy
    Great video! Mind showing how you do the step over thingy in the video ?
    Thanks!
  • holdenwait
    56380 posts National Treasure
    I like that Mehmet Yildiraz is the ref.
  • Mattheos
    1352 posts Professional
    Mattheos wrote: »
    kijsberg wrote: »
    Could also be why legends perform so well...they are players with high stats that get this "day 1 player" boost

    Yep. A legend with the exact same stats as a TOTS player would perform better, due to receiving a chemistry boost. You could for example have the exact same stats, but still have +5 dribbling and +5 passing.

    So you're saying a full legend team would play better than a full TOTS team? L

    Not necessarily, but this may help you visualize the importance of this glitch (credit to @Masakari ):
    Masakari wrote: »
    Did 2 images as examples. I used Maestro to give non-physical stats the +5, and the others I speculated at +2. Easy to see that NIF Pepe at 10 chem is much better than the iMOTM that will always be at 4 chem, and NIF Auba at 10 chem is just slightly better than the first IF Card which is +3 OVR higher.

    NIF Pepe vs today's iMOTM:
    Cl1mg1WXIAAIinK.png


    NIF Auba vs UP Auba vs IF Auba:
    Cl1pnvrWkAAGqs1.png


    Thanks heaps for clarifying this.
  • kijsberg
    163 posts Has Potential To Be Special
    edited June 2016
    That image is incorrect though. You only get 6 chevrons, but he's used 18 in the picture.

    +3 chevrons into dribbling equals +5 dribbling. But you can only get that boost on two card face stats, not all six.
  • freddyyow
    2504 posts Fans' Favourite
    Would this also mean that a training card would have no effect on a card introduced after the games release?
  • CovLee_Candice
    4062 posts National Call-Up
    freddyyow wrote: »
    Would this also mean that a training card would have no effect on a card introduced after the games release?

    for training card I think it's still working cause you can see the in game stats of the player.
  • Razorback86
    658 posts Semi-Pro
    can anyone summarize, can't watch the video right now...
  • freddyyow
    2504 posts Fans' Favourite
    can anyone summarize, can't watch the video right now...

    Chem does not work on any card introduced into the game after the release back in September.
  • DillonOX
    41 posts Park Captain
    This is not a glitch, no way EA doesn't know about this. People have been suggesting this to be true since release, but only now do we have incontrovertible proof of deception on EA's part. Every single person that purchased FIFA Points should be subject to an immediate, full refund.
  • AliLartersFarter
    127 posts Has Potential To Be Special
    Any idea if this glitch is just in 16, or if it also exists in previous years?
  • freddyyow
    2504 posts Fans' Favourite
    edited June 2016
    Any idea if this glitch is just in 16, or if it also exists in previous years?

    Apparently the fitness glitch was around in previous iterations of the game so its highly likely this issue was also around at the same time.
  • Dan_AFC90
    1430 posts Play-Off Hero
    Any idea if this glitch is just in 16, or if it also exists in previous years?

    All years.
  • Aussiefifa
    49 posts Park Captain
    To all those people who have said over the years "it's all in your head", go [email protected]!k yourselves.
  • Thockey47(2)
    3805 posts National Call-Up
    freddyyow wrote: »
    Would this also mean that a training card would have no effect on a card introduced after the games release?

    for training card I think it's still working cause you can see the in game stats of the player.

    You can see fitness too ;)
  • rckstr
    5288 posts Big Money Move
    Aussiefifa wrote: »
    To all those people who have said over the years "it's all in your head", go [email protected]!k yourselves.

  • illinifan
    8676 posts League Winner
    To clarify, this is only an online issue, correct? Informs perform as they should offline, or am I mistaken?
  • Shane
    23803 posts Club Captain
    Aussiefifa wrote: »
    To all those people who have said over the years "it's all in your head", go [email protected]!k yourselves.

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